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October 30th, 2003, 03:14 AM
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Major
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Join Date: Sep 2003
Location: The Forest of Avalon
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Thanked 50 Times in 11 Posts
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Re: in which occasion will you raise taxes
Quote:
Originally posted by PvK:
The Hypaspists are still the most skilled of the three melee infantry types, so when gold is low, or when you're trying to get the best strength per supply use, they make sense to use.
PvK
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Hypaspists cost more in gold than hoplites or cardaces. And their basic stats are much the same as the hoplites, barring PROT, DEF, ENC, and AP - all these you would expect to be different, given different armour. The only other difference is MRL, which they of course are superior in.
And apoger, they more than doubled since Dom I: 8 -> 18
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October 30th, 2003, 03:29 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: in which occasion will you raise taxes
Hypaspists have one higher basic defense, even before armor. The other difference is that (again, due to armor) they move faster - twice as fast when marching through friendly provinces.
PvK
[ October 30, 2003, 01:30: Message edited by: PvK ]
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October 30th, 2003, 03:49 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Saber Cherry:
Would you mind pointing out, specifically, the overly complex portion, and specifically provide a simpler replacement? There are some changes I'd like, but I don't think they make the game simpler. So I'm quite curious as to the nature of your complaint(s), and your suggestion(s)... I like simple, deep things.
If I'm overlooking something obvious in one of your Posts, please point me to it.
-Cherry [/QB]
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Something like the miniatures game Armati. There are other popular miniatures games too, although I'd shy away from the Warhammer stuff.
I highly recommend taking a look at Armati 2, which is due out around the end of this year.
-Jasper
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October 30th, 2003, 03:52 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: in which occasion will you raise taxes
Perhaps I need to qualify what I said.
Hypaspists aren't "bad", however in the early game players will want bulk, that means Cardaces. Later when they want quality, they will go right to Hoplites. The other units available are what make hypaspists obsolete.
IMHO the resource increase was too heavy handed (much like many of the game changes).
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October 30th, 2003, 03:54 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: in which occasion will you raise taxes
Quote:
Originally posted by apoger:
>4 Hypaspists for 60 gold
>14 Cardaces for 140 gold
The resource costs of Hypaspists have doubled!
This now makes the Cardaces much more attractive and the Hypaspists near worthless.
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Well, you can't use them for the same fast early
start effect as you could in Dom 1, and for that you're right, Cardaces are better. Overall I think they're definitely better, and I suspect would beat Hoplites cost for cost in melee.
Plus HI with a strategic move of 2 is pretty nice.
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October 30th, 2003, 08:50 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: in which occasion will you raise taxes
Didnt saw the 'tweaking' of hypaspysts too. They gain 4 prot, but increasing from 8 to 18 resources is definitively too much. I now find them in excess in the Arco roster, as I will either use Cardaces early, then revert to Hoplites when time permit. I only recruited some to goes with my elephants, but this is very secondary.
as for the LI usage, perhaps you can restrict the attack rear order to units which cost 15 resources or less. That would be a quick and dirty trick for giving them a flanking role in battle.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 30th, 2003, 09:17 AM
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Corporal
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Join Date: Oct 2003
Location: Sweden
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Jasper:
[..snipped..]
2nd: Make light troops less susceptiple to missile hits, and increase missile accuracy and damage. One way is to make spread out so 2/3rds of all missiles miss them.
[..snipped..]
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Generally speaking, I'd expect light infantry to get massacred by enemy archers. What do you base your suggestion on? I hardly expect that light infantry would literally dodge arrows, so by all accounts heavy infantry should be better equipped to face enemy archers (e.g. Roman legionaries and the turtle formation would be a good historical example). As Dominions handle things right now, this is the case - the high Protection of HI allows them to counter missiles, while the maneouverability of LI allows them to maintain a high Defense (which is irrelevant vs missiles). However, it might well be worth countering crossbows and the like with LI - such missile attacks will give HI some problems and in such situations, fast LI might be preferable.
That is not to say that LI might need to get some extra advantages - but I don't know if I agree that increased defense vs missiles should be one of those.
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