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October 29th, 2003, 09:04 PM
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Location: The Forest of Avalon
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Re: Impartial MASTER LIST of issues/problems
Ok, lots more good stuff. Here's the list so far:
• Strategic AI
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Castle battle results
• More than one god for each nation
• Darker colours/textures in unit displays
• Bug fixes
• Moddability
• Alignment of stats in unit info screens
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Ability to search for items on commanders
• '?' accessible on main menu
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies - I think this is what Kristoffer was referring to with 'jumpstart game'
or maybe he was referring to this:
• Enhanced start (starting with more than one province)
• End/quit/save/host button remake
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
Saber, I'm not sure if I understood all of what you were saying.
Let me know if I missed something important.
As far as dividing this into two lists, I was thinking primarily in reference to the upcoming poll. So, for example, you could vote for 5 minor tweaks (that wouldn't take that many man-hours to implement) and 1 or 2 major additions/changes (things that would take many man hours). I don't think that this biases it at all really.
Any more additions to the list? The guideline you should probably keep in mind (so that we don't get dozens of minute tweaks) is that if it would come in your top 5 things you'd want changed, then post here and I'll add it, otherwise save it for another day.
As soon as there's a significant break from new things being posted I'll make a poll.
[ October 29, 2003, 19:12: Message edited by: st.patrik ]
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October 29th, 2003, 09:11 PM
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Lieutenant Colonel
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Re: Impartial MASTER LIST of issues/problems
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 29th, 2003, 09:14 PM
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Major
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Pocus:
strengthening the effect of dominions candles (eg : rising the cost of overland army destruction spells in a province with an enemy dominion)
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I'm not sure if I understand what you mean... Is there a thread talking about this? or can you explain a little more?
[ October 29, 2003, 19:14: Message edited by: st.patrik ]
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October 29th, 2003, 10:35 PM
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Private
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Re: Impartial MASTER LIST of issues/problems
I'm not sure if this has been mentioned, but I'd love to be able to tell AI _not_ to use certain spells. Something like having little checkboxes next to the list of available spells. For example, I don't want my machakan sorceresses to cast stuff like fire flies/raise skeletons when they got other spells available and within range.
Casting some spells is also rather dangerous for the caster (and everyone else around him/her). I'd love to tell them stop using them too. But on the other hand, casting AI represents some sort of "random" factor in the combat system even if they don't make sense to me. Oh well, mages have always been the weird bunch of people to me 
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October 29th, 2003, 10:49 PM
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Major
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Windreaper:
I'm not sure if this has been mentioned, but I'd love to be able to tell AI _not_ to use certain spells. Something like having little checkboxes next to the list of available spells. For example, I don't want my machakan sorceresses to cast stuff like fire flies/raise skeletons when they got other spells available and within range.
Casting some spells is also rather dangerous for the caster (and everyone else around him/her). I'd love to tell them stop using them too. But on the other hand, casting AI represents some sort of "random" factor in the combat system even if they don't make sense to me. Oh well, mages have always been the weird bunch of people to me
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You mean a kind of 'negative scripting' for mages: "I don't care what spell you cast, just don't cast these ones"? Is this what you mean?
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October 29th, 2003, 10:59 PM
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BANNED USER
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Re: Impartial MASTER LIST of issues/problems
Holy! long list heh. As I see the list begins with the most important things. 
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October 29th, 2003, 11:06 PM
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Major
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Zerger:
Holy! long list heh. As I see the list begins with the most important things.
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Actually it's intended to be impartial, and therefore the order is merely the order things were added in - no implication of importance should be taken from the order whatsoever.
Anyway, when I make the poll you will all get the chance to speak out about what you think is most important. Until then, lets avoid talking about which are more/less important.
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