Re-posted just to keep it at the top
1. Tweaks/Easy changes to implement
� Darker colours/textures in unit displays
� Alignment of stats in unit info screens
� Pre-made Gods for New players
� Newbie 'get started' guide
� Quick start game for Newbies
� End/quit/save/host button remake
� Bless effects more prominently displayed when creating a God's magic
� Actual effects of scales explained when creating a pretender's scales
� Line between commanders and regular units in recruitment screen & titles for each
2. Additions of relatively minor features
� Castle battle results
� '?' accessible on main menu
� Research point 'lock' for schools of magic
� Random nation AI opponents
� Map and Scenario triggers [not sure where this was mentioned]
� Ability to rename, or at least add epithets to commanders
� Enhanced start (starting with more than one province)
� Closing dialogues without having to scroll down or press 'esc'
� Unit names with icons/detailed breakdown of mixed squads
� Detailed lists of losses (most importantly commanders)
� Right-clicking commander gives you list of troops under his command
� Build queue for commanders
� Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
3. Additions of relatively major features
� SP diplomacy
� Increased battle replay functionality (various speeds, etc.)
� More than one god for each nation
� Moddability
� Ability to search for items on commanders
� Battle Sim
� Enabling/disabling spells (see Windreaper's post in this thread for details)
4. Balance considerations
� Improve Strategic AI
� Bug fixes
� Less focus on supercombatants
� More regrowth possibilities / less emphasis on population death
� Greater 'bless' effects (perhaps starting at an earlier level)
Comments/Additions?
[ October 30, 2003, 01:46: Message edited by: st.patrik ]