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  #1  
Old October 30th, 2003, 09:29 PM
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Default Re: Impartial MASTER LIST of issues/problems

List updated again. If you made suggestions check to make sure I got everything right.

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & titles for each
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle

2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard selection (hotkeys or something else) for every command available with mouse
• Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)
• Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
• Keyboard interface for research screen
• Number of local defense force killed show up on battle report (even though they're automatically replaced)

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
• reduce effectiveness of artillery-like spells (esp. in hostile dominion)

Any more? (I'm afraid )

[ October 30, 2003, 19:31: Message edited by: st.patrik ]
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  #2  
Old October 30th, 2003, 09:31 PM

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Default Re: Impartial MASTER LIST of issues/problems

"It's basically a "I've now got this province selected, and I want to select _that_ province, but I don't want to move my hand over to the mouse to do so.""

AHH HA!

Have we found a 1 handed gamer?

Anyway since the provinces arn't layed out in a grid I don't see how this will work. Sure you can 'make' it work, but doesn't seem like that big of an advantage...

Unless you really are a one handed gamer...
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Old October 30th, 2003, 09:37 PM
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Default Re: Impartial MASTER LIST of issues/problems

This is terrible, we're giving IW so much necessary work that they'll never be able to add anything cool, like new heroic abilites
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Old October 30th, 2003, 09:43 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.
Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.

Quote:

I summarized a couple of your points (including #10) as: "Way to select provinces using keyboard (e.g. entering province #, key to cycle through provinces, etc.)" - is that ok?
Sure.
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Old October 30th, 2003, 09:49 PM
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Leif_-:
quote:
Originally posted by st.patrik:
Leif - I must not have understood what you were getting at with #9 - could you explain it more fully.
Basically, I want to be able select and cycle through all the commanders (or army-Groups) in the currently province. So, say using , and . as the keys. When you first select a province none of the commanders are selected. I want it so that when you now press "," the first commander in the province (top-left in the commanders box) is selected, and additional presses of "," and "." scrolls through the commanders in the box, selecting each in turn.
So this differs from pressing 'n' in that the next commander is selected even if he already has orders?
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Old October 30th, 2003, 09:50 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by licker:

Have we found a 1 handed gamer?
Almost, but not quite. *g* You've found a gamer that writes touch and has taken the effort to get a proper Dovark keyboard and learnt to type on it, and who feel that he's slowed down from what he's doing every time he has to move a hand away from the keyboard over to the mouse (well, Waco tablet as it happens to be.)

Quote:

Anyway since the provinces arn't layed out in a grid I don't see how this will work. Sure you can 'make' it work, but doesn't seem like that big of an advantage...

Unless you really are a one handed gamer...
The grid-layout was just for demonstration. Basically the rules would be "first press of : sets the currently selected province as the pivotal province, and selects the province due north of the pivotal province. Additional presses of : selects the next (in clockwise direction) province that borders on the pivotal province."

It might be tricky to calculate which province is due north and which is the next clockwise neighbour, but it's not insurmountable.
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Old October 30th, 2003, 09:52 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
So this differs from pressing 'n' in that the next commander is selected even if he already has orders?
Yes, and that only commanders in the current province will be selected.
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