Updated list. I don't have the first two of yours, geo981010, because I'm not sure I understood them - see post below. I added back in the one about being able to cycle through friendly provinces with the keyboard.
1. Tweaks/Easy changes to implement
� Darker colours/textures in unit displays
� Alignment of stats in unit info screens
� Pre-made Gods for New players
� Newbie 'get started' guide
� Quick start game for Newbies
� End/quit/save/host button remake
� Bless effects more prominently displayed when creating a God's magic
� Actual effects of scales explained when creating a pretender's scales
� Line between commanders and regular units in recruitment screen & titles for each
� More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
� Able to quit battles using ESC
� When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
� X axis labeled in score overview graph
� Message in top left when Commander is killed in battle
� When you win/lose a game, instead of exitting the program, get brought back to main menu
� Show undead and magic leadership in unit info screen (e.g. 25/0/10)
� Soldiers with "guard commander" orders fire missiles if a target is within range
2. Additions of relatively minor features
� Castle battle results
� '?' accessible on main menu
� Research point 'lock' for schools of magic
� Random nation AI opponents
� Map and Scenario triggers [not sure where this was mentioned]
� Ability to rename, or at least add epithets to commanders
� Enhanced start (starting with more than one province)
� Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button
below instead of
at the end of scroll-lists)
� Unit names in addition to icons in recruitment/deployment screens
� Detailed breakdown of mixed squads in deployment screen
� Detailed lists of losses (most importantly commanders)
� Right-clicking commander gives you list of troops under his command
� Build queue for commanders
� Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
� Build queue doesn't charge you for units which won't be built that turn
� Ability to turn off pre-battle zoom animation
� Number of local defense force killed show up on battle report (even though they're automatically replaced)
� Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
� Hostile borders different colour than province borders within your nations [don't know if this is possible or not]
� Prevent redundant site searching (or have a message like the one you get when you try to preach in a province with high dominion?)
� When game ends prompt for deletion of game file
� Ability to toggle on/off battle grid in squad positioning screen
� New Command for missile units: Hold or Fire
� Keyboard selection (hotkeys or something else) for every command available with mouse
specifically including:
� Keyboard command to select next commander within province, even if he already has orders.
� Ability to scroll lists with arrow keys instead of mouse
� Keyboard interface for research screen
� Keyboard command to cycle through friendly provinces
3. Additions of relatively major features
� SP diplomacy
� Increased battle replay functionality (various speeds, etc.)
� More than one god for each nation
� Moddability
� Ability to search for items on commanders
� Battle Sim
� Enabling/disabling spells (see Windreaper's post in this thread for details)
� Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)
4. Balance considerations
� Improve Strategic AI
� Bug fixes
� Less focus on supercombatants
� More regrowth possibilities / less emphasis on population death
� Greater 'bless' effects (starting at an earlier level/increasing exponentially rather than by addition/magic cheaper in general, etc.)
� reduce effectiveness of artillery-like spells (esp. in hostile dominion)
-
Keep them coming. Poll deadline is approaching
