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  #1  
Old October 31st, 2003, 07:14 PM

Psitticine Psitticine is offline
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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by st.patrik:
quote:
Originally posted by HJ:
We're listing typos now?
No we're not. Typos and bugs should go somewhere else I think. This thread is more about what we want the developers to add/change in terms of features.

All: post bugs in the "list game bugs here" thread, which is stickied. That should probably go for typos too.

Just FYI, my editing partner (the splendiferious Bionic Giraffe) and I are planning to help (as needed) with any grammar problems or other typos that appear in the gold Version. We couldn't edit all the ingame text since a lot of it was imbedded in the game, and there is a HECK OF A LOT OF IT, so any contributions folks want to make by pointing out text issues would be greatly appreciated. Having them in a seperate thread is a good idea too. Organization is key!
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  #2  
Old October 31st, 2003, 07:21 PM

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Default Re: Impartial MASTER LIST of issues/problems

Quote:
Originally posted by Alneyan:
quote:
Originally posted by Leif_-:
quote:
Originally posted by Alneyan:
quote:
Originally posted by Leif_-:
Yes, but as you can't see the province numbers on the map, it's pretty useless.
The numbers are shown either in the province option, or in the top left window in the main screen,

Err, yes - but to see either of those you first have to select the province, which means that to use the # hot-key (lukewarm-key?) you have to memorize the province-numbers for all the provinces you're interested in. That makes it rather useless as a hot-key in my book.

Well, actually you can see the province numbers of your own provinces in the nation overview too. It's still annoying to have to open that just to jump to another province, and as long as you can't scroll through the nation overview with the keyboard, it's not even a semi-workable solution.

Yes I agree with you, the numbers are hard to memorize, except if you have really a good memory. And even then, the hotkey are not that convenient.

Hmm, I gather I was a bit unclear in my Last post. *Grumbles* I was not going against your suggestion.

I agree as well: the #+province number system isn't that useful. I just wanted to point out the specific thing requested was already there.

Keys to go up/down the list sounds like an ideal solution to me, and it shouldn't be hard to implement at all.

Hopefully, I didn't confuse anybody. I didn't mean to suggest the idea should be dropped; I was just trying to point out "#+province number" is there already, for what it's worth.
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  #3  
Old October 31st, 2003, 09:52 PM
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Default Re: Impartial MASTER LIST of issues/problems

I'd like to see resource usage in the nation overview screen. That way, you could know which provinces are being underutilized, and need to have some stuff queued, without going to each production screen to check. As per the suggestions below, clicking on the resource usage number would take you to that province's recruitment screen.

Also, I'd like certain numbers to change color in the F1 overview menu: Supply usage, if above the province's supply, should become red so it is obvious (without checking your Messages) where starvation is occuring. Unrest numbers above 0 should be orange, and 100+ should be red, IMO.

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  #4  
Old October 31st, 2003, 11:09 PM
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Default Re: Impartial MASTER LIST of issues/problems

Ok, I think I have most of the changes in there...check the list to make sure it's right if you made a suggestion

1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays [to make sprites easier to see/look better]
• Alignment of stats in unit info screens [i.e. in a column]
• Pre-made pretenders for new players
• New player 'get started' guide
• Quick start game for new players
• End/quit/save/host button remake [so that 'end turn' takes you directly to next turn]
• Bless effects displayed when creating a pretender's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen
• Titles in recruitment screen for unit section and commander section
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle
• When you win/lose a game, instead of exiting the program, get brought back to main menu
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Soldiers with "guard commander" orders fire missiles if a target is within range
• Link from nation overview (F1) to recruitment screen in each province
• Show resource usage in nation overview [so that you can see at a glance which provinces aren't being used to their full potential]
• Warning colours in nation overview (e.g. red for supply usage when higher than supply availability, etc.)

2. Additions of relatively minor features
• Battle results (i.e. list of casualties) when storming a Castle
• '?' accessible on main menu (i.e. as a button)
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename commanders, or at least add epithets
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Names of units in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander in main screen gives you list of troops under his command
• Build queue for commanders (even though there is only one recruitable per month)
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible]
• Prevent redundant site searching [or have a message like the "preaching cannot be used to raise the dominion of this province any higher" message]
• When game ends prompt for deletion of game file
or
• When game ends, automatically delete game file
• Ability to toggle on/off battle grid in squad positioning screen
• New Command for missile units: Hold or Fire
• Keyboard selection (hotkeys or something else) for every command available with mouse
also including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen
• Keyboard command to cycle through friendly provinces
• Expanded gem-transfer screen, showing more than 2 commanders
• Label in nation overview identifying province types [feudal, amazons, etc.], and therefore the troops recruitable there
• Ability to cycle through recruitment screens without exiting to main map

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Ability to store more than one god for each nation
• Modability
• Search function for items on commanders
• Battle Sim
• Enabling/disabling spells [being able to indicate which spells your mage should pick from]
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects [e.g. starting at an earlier level (lvl 3?), increasing exponentially rather than by addition (1,2,4,8 vs. 2,3,4,5), magic cheaper in general, etc.]
• Reduce effectiveness of artillery-like spells (esp. in hostile dominion), or provide counters

-

This is now 21 tweaks, 32 minor feature additions, 8 major feature additions, and 6 balance considerations. It's getting big.

[ October 31, 2003, 21:12: Message edited by: st.patrik ]
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  #5  
Old November 1st, 2003, 07:16 AM
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Default Re: Impartial MASTER LIST of issues/problems

I'm posting this again because I'm about to post the poll, and I have one addition to the list to make - a suggestion I made much earlier, which pretty much got shot down. It's a suggestion to rework the way province defense is done. Check out the thread here. Not all original ideas - some discussion on usenet about this. Anyways, read about it if you're interested. Then go take the poll.


1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays [to make sprites easier to see/look better]
• Alignment of stats in unit info screens [i.e. in a column]
• Pre-made pretenders for new players
• New player 'get started' guide
• Quick start game for new players
• End/quit/save/host button remake [so that 'end turn' takes you directly to next turn]
• Bless effects displayed when creating a pretender's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen
• Titles in recruitment screen for unit section and commander section
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• Able to quit battles using ESC
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• X axis labeled in score overview graph
• Message in top left when Commander is killed in battle
• When you win/lose a game, instead of exiting the program, get brought back to main menu
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Soldiers with "guard commander" orders fire missiles if a target is within range
• Link from nation overview (F1) to recruitment screen in each province
• Show resource usage in nation overview [so that you can see at a glance which provinces aren't being used to their full potential]
• Warning colours in nation overview (e.g. red for supply usage when higher than supply availability, etc.)

2. Additions of relatively minor features
• Battle results (i.e. list of casualties) when storming a Castle
• '?' accessible on main menu (i.e. as a button)
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename commanders, or at least add epithets
• Enhanced start (starting with more than one province)
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Names of units in addition to icons in recruitment/deployment screens
• Detailed breakdown of mixed squads in deployment screen
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander in main screen gives you list of troops under his command
• Build queue for commanders (even though there is only one recruitable per month)
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
• Build queue doesn't charge you for units which won't be built that turn
• Ability to turn off pre-battle zoom animation
• Number of local defense force killed show up on battle report (even though they're automatically replaced)
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Hostile borders different colour than province borders within your nations [don't know if this is possible]
• Prevent redundant site searching [or have a message like the "preaching cannot be used to raise the dominion of this province any higher" message]
• When game ends prompt for deletion of game file
or
• When game ends, automatically delete game file
• Ability to toggle on/off battle grid in squad positioning screen
• New Command for missile units: Hold or Fire
• Keyboard selection (hotkeys or something else) for every command available with mouse
also including:
• Keyboard command to select next commander within province, even if he already has orders.
• Ability to scroll lists with arrow keys instead of mouse
• Keyboard interface for research screen
• Keyboard command to cycle through friendly provinces
• Expanded gem-transfer screen, showing more than 2 commanders
• Label in nation overview identifying province types [feudal, amazons, etc.], and therefore the troops recruitable there
• Ability to cycle through recruitment screens without exiting to main map

3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Ability to store more than one god for each nation
• Modability
• Search function for items on commanders
• Battle Sim
• Enabling/disabling spells [being able to indicate which spells your mage should pick from]
• Translucent filters for map instead of icons (for dominion strength, production, province defense, etc.)
• Rework of province defense

4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects [e.g. starting at an earlier level (lvl 3?), increasing exponentially rather than by addition (1,2,4,8 vs. 2,3,4,5), magic cheaper in general, etc.]
• Reduce effectiveness of artillery-like spells (esp. in hostile dominion), or provide counters
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  #6  
Old November 3rd, 2003, 02:04 AM
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Default Re: Impartial MASTER LIST of issues/problems

Sorry to post here "too late", but i find it bothering and unbalancing that Elemental Hauberk gives 100% resistance from all elements and it is only construction 2 or 4 and it costs only 5 earth and 5 fire gems.

Some evocations seem to have too low precision...
I'm ok with nerfed Blade Wind, but most fire and couple of other spells seem have realy low precision(Fire Flies being perhaps the worst case), excluding Fire Darts that seems to be more precise than i was in Dominions I.

NOTE:Abysians have less precision.

Is Fires from Afar instant-kill damage?

Have the artilery spells(Leprosy, Murdering Winter etc.) and assasination spells changed from Dominions I?

[ November 02, 2003, 12:30: Message edited by: Nerfix ]
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  #7  
Old November 2nd, 2003, 10:30 PM
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Default Re: Impartial MASTER LIST of issues/problems

I don't know if it has been noticed but with Pythium/Serpent Theme you have access to some sort of acolytes. These guys are descripted as acolytes who were able to drink poison without being killed. But they don't have ant poison resistance.

BTW : is there any search engine on this forum ?

[EDIT : of course this is not of a great importance]

[ November 02, 2003, 20:31: Message edited by: iRichard ]
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