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November 2nd, 2003, 11:08 PM
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Second Lieutenant
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Join Date: Sep 2003
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Nerfix:
Kind OT, but poison (usualy) won't hurt/kill you if it doesn't get in to the bloodstream...
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I wish I knew how the poison damage is calculated, and what does the length of the poison bar mean (I know it's relative to the strength of posion, but what does that mean exactly). Also, what's the difference in poison strength from the attack description? If it says weak posion, does that mean that it will wear off sooner, but the damage is the same, or that the damage is higher, or both? Does death posion mean that the posioned unit will always die and it cannot wear off? Are poisons cummulative, i.e. several weak posion attacks that damage the unit will be the same poison-wise as one strong poison damaging attack? This is the kind of things I would really like to see in the manual. 
[ November 02, 2003, 21:10: Message edited by: HJ ]
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November 3rd, 2003, 01:02 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by iRichard:
I don't know if it has been noticed but with Pythium/Serpent Theme you have access to some sort of acolytes. These guys are descripted as acolytes who were able to drink poison without being killed. But they don't have ant poison resistance.
BTW : is there any search engine on this forum ?
[EDIT : of course this is not of a great importance]
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Sounds buggy. They should be.

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November 3rd, 2003, 05:07 PM
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Second Lieutenant
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Re: Impartial MASTER LIST of issues/problems
Thanks to St. Patrick for this thread. A very good idea indeed - well done.
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November 3rd, 2003, 08:03 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Impartial MASTER LIST of issues/problems
Currently, a lot of people argue or complain about the gold economy in Dominions 2, as well as the viability of light versus heavy units.
My suggestion:
For the game setup screen, take out "World Richness", and put in "Gold Richness" and "Resource Richness" as independant settings. Instead of 3 settings - low (50%), normal (100%), and high (200%) - give each 20 settings: 10% through 200%, in 10% increments.
Master List bullets:
* Add separate gold richness and resource richness settings for new games
* Allow finer adjustment of map richness levels, in 10% increments
-Cherry
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November 3rd, 2003, 08:58 PM
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BANNED USER
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Join Date: Oct 2003
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Saber Cherry:
Currently, a lot of people argue or complain about the gold economy in Dominions 2, as well as the viability of light versus heavy units.
My suggestion:
For the game setup screen, take out "World Richness", and put in "Gold Richness" and "Resource Richness" as independant settings. Instead of 3 settings - low (50%), normal (100%), and high (200%) - give each 20 settings: 10% through 200%, in 10% increments.
Master List bullets:
* Add separate gold richness and resource richness settings for new games
* Allow finer adjustment of map richness levels, in 10% increments
-Cherry
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10% increments are a bit much. How about these increments?
Very Low (50%)
Low (75%)
Normal (100%)
High (150%)
Very High (200%)
Sammual
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November 3rd, 2003, 09:26 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Impartial MASTER LIST of issues/problems
Quote:
Originally posted by Sammual:
10% increments are a bit much.
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If it makes it in at all, I'll be happy. Smaller increments are just icing 
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November 3rd, 2003, 10:03 PM
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Major General
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Join Date: Oct 2003
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Re: Impartial MASTER LIST of issues/problems
Currently, you can tell a mage to "cast monthly ritual" with shift-m, but there is no way to select that in the orders list. I didn't realize it was possible until I saw the tip between turns.
So:
* Add "Cast Monthly Ritual" to commander orders list
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