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Old November 3rd, 2003, 05:35 AM

Calanor Calanor is offline
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Default Re: Repel attempt bonuses

Quote:
Originally posted by johan osterman:
The difference between attack and defense skill is also important. I think it is perfectly reasonable that morale factors in, and also that zombies march straight into the pikes spears or whatever.
Should they not suffer the appropriate damage if they show no regard for their own safety, then? I have no problems with zombies not caring whether or not a pikeman skewers him or not - and that outlook might very well be bad news for the pikemen (especially if there are several zombies around), but if this is the case the damage inflicted should not be as symbolic as it is now. A combination of, say, Defense and Morale would IMHO perhaps be more reasonable. A nice little formula (which I do not intend to construct now ) would determine the exact effect. Three different outcomes might take place - the target was either repelled as usual, managed to avoid the repel attempt or managed to close in, yet suffered the full damage of the attack in the process. The latter would happen if the Morale check went just fine, but the Defense was too low. Thus, zombies and berserkers would tend to manage to close in, yet might get impaled in the process, unmotivated troops would be frequently repelled as per the current rules, and light, fast and preferably disciplined troops (i.e. with high Def and reasonable Morale) might find themselves quite able to completely avoid the repel attempts. This would also mean that light infantry would have a certain advantage not usually shared by heavier troops, although a failed attempt might be serious news due to the frequently quite low Protection level of such units.
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