Re: What are the effects for the Dominion Scales?
Order - Increases income by 7%. 10% fewer random events. You don't get income bonuses from the dominion of other pretender.
Turmoil - Decreases income by 7%. 10% more random events.
Productivity - Increases resource production by 10% and income by 2%. You do not get any bonuses from the productivity dominion of other pretender gods.
Sloth - Decreases resource production by 10% and income by 2%.
Heat/Cold - Decreases tax revenues by 5%. Decreases supplies by 10%
Growth - Increases population by 0.2% per month. Increases supplies by 20% and income by 2%.
Death - Decreases population by 0.2% per month. Reduces supplies by 20% and income by 2%.
Fortune - 10% greater chance of event being good. You do not benefit from the luck dominions of other pretenders.
Misfortune - 10% greater chance of event being bad.
Magic - More difficult to resist magic (-0.5 MR). +1 Research point for all mages in the province. You do not get any research bonuses from the dominions of other pretender gods.
Drain - Easier to resist magic (+0.5 MR). -1 Research point for all mages in province.
Scales also affect what kind of random events can happen in a province.
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