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November 2nd, 2003, 11:13 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: second class super combattants
>Golem
Vulnerable to magic duel, so not too much of an issue.
>Harvester of Sorrow
We are going to see a lot of this bad boy.
>Fallen Angel
>Vampire Lord
Not quite as bad due to low hit points.
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November 2nd, 2003, 11:26 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: second class super combattants
Quote:
Originally posted by apoger:
>Golem
Vulnerable to magic duel, so not too much of an issue.
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true, but :
- there is situations where you dont risk to bump into the astral king (like fighting a non native astral nations).
- you dont have to fear a countergateway, as you now need a target lab to jump.
Quote:
>Harvester of Sorrow
We are going to see a lot of this bad boy.
>Fallen Angel
>Vampire Lord
Not quite as bad due to low hit points.
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vampire lord are immortals and 0 fatigue , IIRC. Can be useful 
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 2nd, 2003, 11:39 AM
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Second Lieutenant
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Re: second class super combattants
>- there is situations where you dont risk to bump into the astral king (like fighting a non native astral nations).
The golem only has astral 2, so any mage with a touch of astral is a potential threat. It doesn't take the astral king.
They are tough if you spend some time working on them. But you always have to keep the astral vulnerabilty in mind.
I'd rather save my astrals for angelic hosts. They can wreck the blood SC's sometimes.
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November 2nd, 2003, 01:49 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: second class super combattants
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by MStavros:
Supercombattants are a big problem in Dominions I. and will be in Doms II. Supercombattants are killing the strategic part of the game.
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Hmm. So you've noticed this, have you? I doubt it. Most of these are outside the demo limitations. Valid complaints are one thing, and speculation can be useful, but trolling, spamming, and making false statements (like that you've actually seen SC's hurting Doms II) are not appreciated.
-Cherry Hey Cherry, I think he was talking about the abusable PRETENDER SCs! So you say that is it a good tactic to make a cheap pretender SC and massacre all indies and AIs without a problem?
This is a cheap abuse IMHO, and I agree with Stavros.
I am not a vet, but I've had this experience with the Dominions II. demo.
IF you will be able to make SCs later on, like golem, that is all cool, but this early game pretender SC abuse SUCKS.
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November 3rd, 2003, 02:38 AM
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Corporal
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Join Date: Sep 2003
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Re: second class super combattants
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by MStavros:
Supercombattants are a big problem in Dominions I. and will be in Doms II. Supercombattants are killing the strategic part of the game.
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Hmm. So you've noticed this, have you? I doubt it. Most of these are outside the demo limitations. Valid complaints are one thing, and speculation can be useful, but trolling, spamming, and making false statements (like that you've actually seen SC's hurting Doms II) are not appreciated.
-Cherry Pardon me but WTF? Are you calling me a Troll?
YOU? 8 out of 10 of your comments are full with trollish content, and you are calling me or anyone a troll? Hah!
Most of your Posts are like 'I am trying to be funny and posting something not so funny and not very constructive stuff.'
Very funny.
Yes I CAN SEE THIS from the demo, since I have killed independents of str 9 with a pretender SC, also I have murderized most of the Impossible AIs in the early game with the pretender SC. I had this experience, I didnt made that post out of my ***.
So who is trolling here?
Sorry for the offensive post, but this post by Saber Cherry was ridicolous. 
[ November 02, 2003, 12:40: Message edited by: MStavros ]
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November 2nd, 2003, 05:45 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: second class super combattants
Quote:
Originally posted by apoger:
I'd rather save my astrals for angelic hosts. They can wreck the blood SC's sometimes.
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never dared to summon one in multiplay, I find the archangel very fragile. Sure, with some luck, an ice devil can find itself alone against the 6 angels and archangel, but I think I'm gambling too much if I count on this (and anyway with his defence, the angels wont touch him).
If not alone, the ID will have probabilities for him : he will kill your troops while your angelic host decide to attack something else.
Do you have some tricks on how to make good usage of them?
oh wait, this is where the attack big monsters can be handy to target better an ID. Still I'm sure it will be easy to fool the targetting system : put a big dark vine on hold, with a circle of good mundane units, and wait for the angels to fall into the trap.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 2nd, 2003, 06:07 PM
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Sergeant
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Join Date: Sep 2003
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Re: second class super combattants
Quote:
Originally posted by apoger:
>Golem
Vulnerable to magic duel, so not too much of an issue.
>Harvester of Sorrow
We are going to see a lot of this bad boy.
>Fallen Angel
>Vampire Lord
Not quite as bad due to low hit points.
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Harvester of Sorrow is fine as long as they don't have more slots. In dom 1, they have only the head, two-hands and two miscs. Their protection are low and thus they are in general manageable.
Vampire Lord might be dangerous with a Snake Poison Bladder, a Vine Shield and an heavy armor. But thier low hitpoint make them not too much different any undead generals. With their ability to generate Vampire, you'd rather want them staying home anyway.
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