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November 2nd, 2003, 05:35 PM
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Re: Niefelheim, bless and the outrageous
Keir's point is that he thinks this setup is more than fast enough to make up for it's 30+% reduction in initial income; I imagine he's well aware his scales are weak. :-p
Keir, I'm curious what strength independents you used? Did you find that a single Jotun Herse was enough to take most independents? That would make for a pretty damn fast start...
It would be sad if the only thing to make high magic Pretenders usefull were a super fast start. :-(
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November 2nd, 2003, 06:33 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Keir Maxwell:
Sitting reading a printout of the bless effects some nasty idea's occurred to me. Playing with the race design confirmed my suspicians - you can do some outrageous things with the new blessing system.
Jotun Niefelheim theme.
Earth Mother: Earth 9, Nature 9 - and they said it couldn't be done!
Order/chaos 0, lazy 2, cold 3, death 3, luck 1, drain 3
dominion 8
Fortified city (the 50 admin one ?), 40 admin Castle might be better in some environment.
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Jotun Niefelheim theme.
Son of Niefel: Nature 9, Water 9
Order/chaos 0, lazy 0, cold 3, growth/death 0, luck 0, drain 3
dominion 4
Bad quick-start. It takes until turn 4 to start on the rampage (The Commander you want as a prophet costs 500 Gold so you don't get him until turn 3 and it takes a turn to make him the prophet). Once you start you should be able to take almost a provence a turn for about 10 turns.
The problem I have in the demo is my Pretender and my Prophet get a nice long list of battle afflections by turn 40 and the spell to remove them is not in the demo.
The other problem I have is my Domain is too low. I have to put a temple in every other provence I take or my prophet has no hitpoints.
Sammual
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November 2nd, 2003, 06:57 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Keir Maxwell:
(...) there seem to be a heap races with strong sacred troops in the Dom II.
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Hmmm... I tried a Death-9/Nature-4 Prince of Death with Pythium/Serpent Cult. I somewhat expected the 'Life of Death' effect would give me undead Hydras, but alas it doesn't work.
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God does not play dice, He plays Dominions Albert von Ulm
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November 2nd, 2003, 07:24 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Sammual:
Jotun Niefelheim theme.
Son of Niefel: Nature 9, Water 9
Order/chaos 0, lazy 0, cold 3, growth/death 0, luck 0, drain 3
dominion 4
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If you want to maximize your income, instead of order 0/luck 0 pick order 3/luck -3, and set events to rare.
Water 9 is costly, and the Niefel Jarls are water mages so they already get the Quickness built in after Alteration 2 (a measly 60 points of research). Sure you lose the effect on the regular Niefel giants, but if you want to focus on Jarls, I think water is not the way to go.
What about
Monolith nature 9/astral 9
Order +3
Luck -3
Dominion 8
This leaves 6 x 40s' of points to spent on your castle and the reamaining scales.
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God does not play dice, He plays Dominions Albert von Ulm
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November 2nd, 2003, 07:30 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Nagot Gick Fel:
If you want to maximize your income, instead of order 0/luck 0 pick order 3/luck -3, and set events to rare.
Water 9 is costly, and the Niefel Jarls are water mages so they already get the Quickness built in after Alteration 2 (a measly 60 points of research). Sure you lose the effect on the regular Niefel giants, but if you want to focus on Jarls, I think water is not the way to go.
What about
Monolith nature 9/astral 9
Order +3
Luck -3
Dominion 8
This leaves 6 x 40s' of points to spent on your castle and the reamaining scales.
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I always play the same world settings (I assume that I will not be the host and the standard settings + Indy strength 6 will be standard in Multi) so I can't monkey with luck and event rareity.
I will try a immoble pretender next (I liked having 2 SC on turn 4 but I can live without one).
Sammual
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November 2nd, 2003, 08:35 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Keir Maxwell:
(...) there seem to be a heap races with strong sacred troops in the Dom II.
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Hmmm... I tried a Death-9/Nature-4 Prince of Death with Pythium/Serpent Cult. I somewhat expected the 'Life of Death' effect would give me undead Hydras, but alas it doesn't work. what did it gives? I saw that vestales become - useless - zombies, but what about hydras? I hope giants change into undead giants though, as the sprites are there.
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November 2nd, 2003, 08:40 PM
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Re: Niefelheim, bless and the outrageous
Quote:
Originally posted by Pocus:
quote: Originally posted by Nagot Gick Fel:
Hmmm... I tried a Death-9/Nature-4 Prince of Death with Pythium/Serpent Cult. I somewhat expected the 'Life of Death' effect would give me undead Hydras, but alas it doesn't work.
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what did it gives? Room for a new hydra. 
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God does not play dice, He plays Dominions Albert von Ulm
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