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November 3rd, 2003, 02:23 AM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: New Map
Quote:
Originally posted by apoger:
I have finished a prototype for a new scenario (on the desert eye map).
It is a battle between 7 premade kingdoms.
[Yes, the seven from the demo]
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Good work!
Didn't spot this straight off but then as I'm new to the board there is alot of topics I haven't read yet.
I am extremely keen to see what you have come up with Alex - shade@paradise.net.nz
Thanks in advance,
Keir
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November 4th, 2003, 07:17 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: New Map
Hey folks... throw me a bone!
I know a bunch of you have the new scenario.
What I want is a tiny shard of feedback.
It doesn't have to be much, just someting like:
"This scenario did nothing for me"
or
"It was interesting, hope to see more"
Give me a clue as to what the community is looking for.
For those that want to check it out, you can get it on Sunrays site (no need for emails anymore) http://www.freewebs.com/sunray_dom2/
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November 4th, 2003, 07:21 PM
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Corporal
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Join Date: Sep 2003
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Re: New Map
What is this map? I am playing with Gandalf's map and it is pretty cool.
[ November 04, 2003, 17:21: Message edited by: MStavros ]
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November 4th, 2003, 07:57 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: New Map
Gandalf's map is pretty cool. I've enjoyed it myself. The chaos is fun.
My scenario is a seven nation game where each nation starts with 10 provinces, temples, forts, armies, and some spells. Effectively it begins with players in control of a small "kingdom" rather than a province.
The question is, does anyone like such a scenario or am I wasting my time?
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November 4th, 2003, 08:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: New Map
Quote:
Originally posted by apoger:
My scenario is a seven nation game where each nation starts with 10 provinces, temples, forts, armies, and some spells. Effectively it begins with players in control of a small "kingdom" rather than a province.
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Ahhh rats. THATS where I got the idea for the "AI fixing map". Sorry about that. Should I kill that thread and let you pursue it? How about the other ideas for "fixing" the AI using .map settings?
Quote:
The question is, does anyone like such a scenario or am I wasting my time?
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People dont understand how to "pay" for free things they like so they will see more like it. 
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 4th, 2003, 08:53 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: New Map
I'm downloading it. Thank for the effort Alex.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 4th, 2003, 09:39 PM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 410
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Re: New Map
>Ahhh rats. THATS where I got the idea for the "AI fixing map". Sorry about that. Should I kill that thread and let you pursue it? How about the other ideas for "fixing" the AI using .map settings?
Nah, any work is good work.
My scenario isn't exactly "AI fixing", although it does play out different than normal.
I've considered making a Version that forces a player to play through a set nation, and that way I can pump the computer nations, but I don't know if there is even a shred of interest in such a thing. I was hoping to get some input on the first scenario before branching out. 
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