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April 23rd, 2001, 11:59 PM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Opinions wanted on new tech (Pirate Mod)
Ok, I see your concerns with the CM's... but don't overlook the accuracy penalty... MANY will miss (maybe make it -30/-20/-10 That makes them 80-60% less accurate than PDC's)... so it's kinda up to chance. But if they work too good, then I'll deffinatly raise it to 2KT.
As far as the deystroyed/reload 30... either way they only get 1 shot per combat, the argument is if they can be reloaded between combats... I would have to lean towards yes.
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April 24th, 2001, 12:05 AM
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Shrapnel Fanatic
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Re: Opinions wanted on new tech (Pirate Mod)
quote: the argument is if they can be reloaded between combats... I would have to lean towards yes
Do they have supply bays full of spare counter measures, or do you build new CM charges each time?
I would suggest making them different from RAP & PD. If they were very effective, but had to be repaired each use, you'd use them with very different strategies. And, they would not be better than PD, only different. You'd want to put PD on your ship to save CM charges for emergencies.
Then ships would have to be designed with BOTH PD/RAP and CM. CM blocks the entire first wave of missiles, but fails on the second wave. The PD will keep firing away till the bitter end
[This message has been edited by suicide_junkie (edited 23 April 2001).]
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April 24th, 2001, 12:08 AM
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National Security Advisor
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Re: Opinions wanted on new tech (Pirate Mod)
FYI: unless something has changed since I tried it, "destroyed on use" does NOT work for weaponry.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 24th, 2001, 12:12 AM
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Shrapnel Fanatic
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Re: Opinions wanted on new tech (Pirate Mod)

well...30 reload is OK too, then. Make it destroyed on use also, so when MM get it working for weapons, you'll be all set.
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April 24th, 2001, 12:28 AM
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Sergeant
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Re: Opinions wanted on new tech (Pirate Mod)
Thankx for the info Phoenix.
Uh, Mr. Junkie... I'm not sure which way you're suggesting.... bigger and more effective or smaller with low acc (like I have).
I will have a variety of PD in my mod, all are diffrent:
PD guns: Small, fairly accurate, low damage & CLOSE Range... blown away with armor
PD Cannons: Medium range, accurate, 20ton, high damage
RAP:small, counts as armor (but only 1/3 hits of normal), contact range, 1 use vs. missile(only) with high damage and ok accuraccy
Countermeasures:Tiny,very-low accuracy,"contact" range, high damage, 1 use (missile only)
PD rocketry: Long range, Heavy weapon, High Damage, accurate and reload 2
Might add lasers:
PD Lasers: like PD guns, but longer range better accuracy and twice as heavy.
PD Laser Cannon: Like PD cannons, but longer range, lower damage, more accurate, 5tons heavier.
Might add Particle accelerator
PD N-PAWS Cannon(neutral particle accelerator weapon system): Like PD cannon but more accurate and better damage, 10tons heavier.
PD Light N-PAWS (like guns, but heavier, better damage & accuraccy)
All PD requires Point-Defense Weapons, additionally:
Guns/Cannon: Projectile Weapons
Lasers/Laser Cannon: Laser Weapons
Rocketry/countermeasures: Missiles
Particle Accelerators: Particle Weapons
RAP: Armor
(I'm also adding a bunch of missiles and launchers)
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April 24th, 2001, 12:47 AM
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Second Lieutenant
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Re: Opinions wanted on new tech (Pirate Mod)
I like linking the new PD's to other "less valuable" weapons areas. Put one that requires Menson BLaster and I might even research it for the first time 
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April 24th, 2001, 12:52 AM
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Sergeant
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Re: Opinions wanted on new tech (Pirate Mod)
That's possible, thought about adding PD's for Mesons and anti-polorons...
As far as the techs that I am linking the PD's to (except armor), they're all starting techs in my mod (Projectile/Laser/Particle/Missile). All weapons start at level 0, so you have to use some of your reseach bonus to "determine" your race's weapon style (to balance this I give you Troops, Applied Political Science, Biology (Actually removed Biology, and renamed Applied medical science to biology) and repair at level 1)
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