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Old November 5th, 2003, 01:46 PM
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Alneyan Alneyan is offline
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Default Re: An AI question for a Dev

And you should keep in mind programming an efficient AI is said to be hard (and annoying as well, but I never tried my hand at doing such a thing) I don't believe there are ten people who only deal with the AI at Illwinter either. (It would be more like one who does other things as well) And a developer asked for input on the AI thread, about the problem of forts at the very least. (It is only my opinion, but I would also believe the full game is needed to have a clearer view of the AI)

To the topic, allowing people to tweak the behaviour of the AI (like in SEIV, where you can change the build priorities, reseach priorities, designs used by the AI among other things) would be nice, if it can be done without too much problem with quite comprehensible files. (When you do know how to tinker with AIs that is) That would also depend on who would like to tweak AIs. (and maybe who is able to do so as well. )
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