.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 5th, 2003, 05:16 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: 2 missing visual cues

Regarding magical site searches, the interface could in theory help out even more. For instance, since searching is deterministic and there's a hard cap on the number of sites in a province, there are times when a given commander's search or a particular divination spell -- Auspex, Haruspex, Augury et al -- cannot produce any positive results.
If a commander has no searching ability that's superior to that already used in the province, perhaps the 'search' option should be greyed out.
A similar filter (greying out provinces) would be nice for the divination spells, but that would probably be harder. I would suspect that all the remote-targeted spells use a common path through the code for selecting provinces, and that it may not have the support for filters, e.g. accepting a set of trinary flags (must have this, must not have this, don't care) or perhaps a function pointer for a more general filter that could perform the appropriate tests given pointers to appropriate data structures. It would be nice, 'tho.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old November 5th, 2003, 06:47 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: 2 missing visual cues

Originally, all searches were marked as complete at level 9 in the home province. This was dropped during beta-testing. When I asked why, Johan or Kristoffer said it was because there is now a chance for new/hidden sites in the home province, so they have the same thing in mind there.
Reply With Quote
  #3  
Old November 5th, 2003, 07:18 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: 2 missing visual cues

Quote:
Originally posted by Psitticine:
Originally, all searches were marked as complete at level 9 in the home province. This was dropped during beta-testing. When I asked why, Johan or Kristoffer said it was because there is now a chance for new/hidden sites in the home province, so they have the same thing in mind there.
Good to know. And probably another of those things that they are waiting for us to discover.

I was going to mention that I have used .map files to make EXTENSIVE and interesting changes to the home sites. Adding to them, removing the ones you normaly start with, giving you someone elses starting sites.

However I would very much like to see something added where IF there is no need to bother searching the home province, the game might say so to help newbies.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #4  
Old November 5th, 2003, 11:45 PM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: 2 missing visual cues

Quote:
Originally posted by Taqwus:
Regarding magical site searches, the interface could in theory help out even more. For instance, since searching is deterministic and there's a hard cap on the number of sites in a province, there are times when a given commander's search or a particular divination spell -- Auspex, Haruspex, Augury et al -- cannot produce any positive results.
If a commander has no searching ability that's superior to that already used in the province, perhaps the 'search' option should be greyed out.
A similar filter (greying out provinces) would be nice for the divination spells, but that would probably be harder. I would suspect that all the remote-targeted spells use a common path through the code for selecting provinces, and that it may not have the support for filters, e.g. accepting a set of trinary flags (must have this, must not have this, don't care) or perhaps a function pointer for a more general filter that could perform the appropriate tests given pointers to appropriate data structures. It would be nice, 'tho.
I'd at least like to see a "This mage is not skilled enough to find any new magic sites in this province" message (similar to the message you get when preaching won't be effective). The locator spells would be trickier to do though.

Are you sure there's still a hard cap on the number of sites in a province, though? If so, full provinces (where the maximum possible number of sites are already known) should automatically be marked with 9 in everything (to reduce redundant searching).

Interesting info about the capitols though. Is that only for sites added through #feature, or can the normal random site generation add them too?
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote
  #5  
Old November 6th, 2003, 12:11 AM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: 2 missing visual cues

The limit of four sites might be gone. I haven't seen any provinces with more than that, but there's nothing to prove that it's still there.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #6  
Old November 6th, 2003, 08:45 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: 2 missing visual cues

Quote:
Originally posted by Taqwus:
The limit of four sites might be gone. I haven't seen any provinces with more than that, but there's nothing to prove that it's still there.
made a quick test...

if you add #features 100 in a map script, you will see that :

1- you find no sites in your capital.
2- you find 4 sites in all other provinces.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #7  
Old November 6th, 2003, 10:13 AM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: 2 missing visual cues

Quote:
by Pocus
1- you find no sites in your capital.
Yikes... hopefully this is not true for the full game Version ! I'm sure the developers will be able to fix any errors such as this... if they exist in the full game Version.
__________________
There can be only one.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.