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November 5th, 2003, 11:45 PM
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Re: 2 missing visual cues
Quote:
Originally posted by Taqwus:
Regarding magical site searches, the interface could in theory help out even more. For instance, since searching is deterministic and there's a hard cap on the number of sites in a province, there are times when a given commander's search or a particular divination spell -- Auspex, Haruspex, Augury et al -- cannot produce any positive results.
If a commander has no searching ability that's superior to that already used in the province, perhaps the 'search' option should be greyed out.
A similar filter (greying out provinces) would be nice for the divination spells, but that would probably be harder. I would suspect that all the remote-targeted spells use a common path through the code for selecting provinces, and that it may not have the support for filters, e.g. accepting a set of trinary flags (must have this, must not have this, don't care) or perhaps a function pointer for a more general filter that could perform the appropriate tests given pointers to appropriate data structures. It would be nice, 'tho.
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I'd at least like to see a "This mage is not skilled enough to find any new magic sites in this province" message (similar to the message you get when preaching won't be effective). The locator spells would be trickier to do though.
Are you sure there's still a hard cap on the number of sites in a province, though? If so, full provinces (where the maximum possible number of sites are already known) should automatically be marked with 9 in everything (to reduce redundant searching).
Interesting info about the capitols though. Is that only for sites added through #feature, or can the normal random site generation add them too?
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November 6th, 2003, 12:11 AM
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Major General
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Re: 2 missing visual cues
The limit of four sites might be gone. I haven't seen any provinces with more than that, but there's nothing to prove that it's still there.
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November 6th, 2003, 08:45 AM
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Lieutenant Colonel
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Re: 2 missing visual cues
Quote:
Originally posted by Taqwus:
The limit of four sites might be gone. I haven't seen any provinces with more than that, but there's nothing to prove that it's still there.
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made a quick test...
if you add #features 100 in a map script, you will see that :
1- you find no sites in your capital.
2- you find 4 sites in all other provinces.
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November 6th, 2003, 10:13 AM
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Re: 2 missing visual cues
Quote:
by Pocus
1- you find no sites in your capital.
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Yikes... hopefully this is not true for the full game Version ! I'm sure the developers will be able to fix any errors such as this... if they exist in the full game Version.
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November 6th, 2003, 11:48 PM
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Sergeant
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Re: 2 missing visual cues
Quote:
Originally posted by NTJedi:
quote: by Pocus
1- you find no sites in your capital.
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Yikes... hopefully this is not true for the full game Version ! I'm sure the developers will be able to fix any errors such as this... if they exist in the full game Version. Well, I think he meant no sites other than those specified by your race and theme.
At least, I hope that's what he meant... otherwise it is a significant bug.
Pocus?
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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November 6th, 2003, 11:53 PM
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Re: 2 missing visual cues
There are normally no random sites in the capital, but in a scenario or remade map there might be.
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November 7th, 2003, 05:51 AM
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Re: 2 missing visual cues
Quote:
Originally posted by Kristoffer O:
There are normally no random sites in the capital, but in a scenario or remade map there might be.
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That's reassuring. It'd be pretty brutal to have a disease-causing site in your home province, or, say, a local purgatory site if you've just paid 200 points for Desert Tombs.
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