So what is a game starting sequence for you then?
Mine had been:
Turn1
1) recruit a MM, and 10 LI
2) research with the pretender
3) defend with the HI commander
Turn2
1a) recruit a shaman and swamp gaurds
1b) or recruit a few swamp gaurds and save cash for a lizard king next turn
2) research with pretender
3) give the 10 LI to the MM, set orders for fire closest
4) set orders for fire closest to the other LI, set orders for attack closest to the CG and commander
5) attack the easiest looking province with the MM and the commander
turn3
1a) recruit shaman and swamp gaurd
1b) recruit lizard king and swamp gaurd/serpents
2) research with pretender and other mage (if 1a)
3) search new province with MM, patrol with other commander
turn4
1a) recruit shaman and save for lizard king
1b) recruit serpents and swamp gaurd
2) prophitize the LK
3) attack another province with the MM and comander (if there is another that makes a good target)
4) reenforce MM and comander army with a shaman and other units
turn5
...
You get the idea... eventually I'd have the LK with a decent number of serpents joining the first army. by turn 10 I'd be able to make 2 armies if needs be, or focus on more difficult provinces. Eventually I'd get enchantment and conjuration where I want and would start summoning...
Room for improvement in my sequence I guess, I hope you'll have some good advice
