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  #1  
Old April 25th, 2001, 10:31 AM
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dogscoff dogscoff is offline
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Default Re: Strategic Help required!

Sounds like you're doing OK now but if things get dificult again you might want to try the "run for help" tactic. I've done this in SEIII plenty of times:

Equip a small fast ship (FG, ES) with emergency movement and loads of supplies. Train it up to full experience to make it even harder to hit.
Cloaking and solar harnessing tech are also useful if available. Don't bother with weapons, your tactic is to avoid combat and dodge the bullets if you do get into a fight.(maybe fit PDCs, if you have room)

Send it out into the unknown to make first contact with distant races. Hopefully you can pick up a few nice treaties to boost your resource / research / intel output.
If your enemies are as huge as you say then other small empires will be glad of the opportunity to make friends.
Remember - "My enemy's enemy is my friend."

The trick is to avoid combat by careful navigation. Avoid enemy space as far as possible and use storms and nebulae to hide from enemy fleets. Try flying through disputed territories - your enemies will be too busy killing each other to worry about your little ship.

You can help your heroic adventurer when it gets into trouble by using quick, cheap intel ops like "fake orders" and "ship bomb".

If you keep your distance from hostile ships and move quickly enough you might be able to get to the other side of their space, where you should have potential allies waiting for you.

Even if it doesn't work it's a great laugh frantically steering a lone frigate through enemy space with a 20 battlecruiser fleet on your tail...


BTW... has anyone else ever used this strategy? If not, can I name it after myself? "The Dogscoff Dash" ...catchy


------------------
There is an exception to every rule. Including this one.

[This message has been edited by dogscoff (edited 25 April 2001).]
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  #2  
Old April 25th, 2001, 05:23 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Strategic Help required!

quote:
Congrats on the victory! Looks like you'll get four tech levels (Propulsion, CombatSupport, ShipConstruction, Cargo).

It was only a Cargo I, so I only get 3 techs out of the deal.

The fleet is already home, after what turned into a year long journey, covering each step with an ever-smaller supply of mines
The DN is limping in on its own (within the Empires defences) and will take another 1/2 year.

That DN kicked my ecomomy into a -1,000 mineral tailspin, but I mothballed my forces at Starfleet Academy, when I had 7k left, so now I make 7k per turn It'll be a while before I can get the funds to unmothball. By then, I should have the DN analysed, and will scrap some of the ships for BCs.

BTW, I've got the Talisman, and stole Gas Colonies (spaced the stupid crystal "plants", I'm gonna convert atmospheres!), so I'll be expanding while my fleet sleeps. In two years, I'll get atmosphere converters, and the empire will return to the blissful days of old

quote:
BTW... has anyone else ever used this strategy? If not, can I name it after myself? "The Dogscoff Dash"

Actually, I did that sometimes in SE3, usually to get to my brother or dad, living on the other side of the map. A guaranteed pot of gold at the end of the road really helps.

[This message has been edited by suicide_junkie (edited 25 April 2001).]
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  #3  
Old April 25th, 2001, 05:51 PM

Nitram Draw Nitram Draw is offline
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Default Re: Strategic Help required!

Next battle try to bring a shipyard ship along and analyize anything captured immediately after the fight. This will save you some maintenance.
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  #4  
Old April 25th, 2001, 06:18 PM
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Default Re: Strategic Help required!

I didn't have anything larger than LC, so there was no way to bring a SY to that operation.

From now on, I can & will bring a SY ship.
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  #5  
Old April 25th, 2001, 07:17 PM

Nitram Draw Nitram Draw is offline
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Default Re: Strategic Help required!

Thought you had modded a smaller yard or was that mod just a slower yard?
It took me a while to see the value of bringing my shipyard ship along with my combat ships but know, like American Express suggests, I don't leave home without it.
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Old April 25th, 2001, 07:31 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Strategic Help required!

quote:
Thought you had modded a smaller yard or was that mod just a slower yard?
It took me a while to see the value of bringing my shipyard ship along with my combat ships but know, like American Express suggests, I don't leave home without it.

That thing is only available to Pirates or Nomads, not regular folk like me and the AIs.

They need it since they don't have many planets. (if any)

[This message has been edited by suicide_junkie (edited 25 April 2001).]
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  #7  
Old April 26th, 2001, 01:05 AM
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Default Re: Strategic Help required!

Arggh! More bad news! Somebody's been Comm Mimiking me!

I thought it was a bug that caused me to mysteriously lose my treaty with the Phong a decade ago, but now, the CueCappa hit my minefield, met me, and one turn later we're at war.

With two systems, I'm not MEE, so the bloody aliens are screwing with me. Obviously, counter-intel 2 dosen't protect against comm mimic.

Looks like another detour on the road to glory.

I've got a third of my planets with Atmosphere converters on 'em, and researching shields & armor heavily.

Gonna have to upgrade the training on Section 31 (the planet).
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