|
|
|
 |

November 15th, 2003, 08:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: How do you set up a tcp/ip game?
Quote:
Originally posted by blackwulf:
and it says that the server is down.
[/QB]
|
Hmmm are you sure its the right IP number and port? Do you maybe have a firewall running which might be blocking access to that port?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 15th, 2003, 08:54 PM
|
Private
|
|
Join Date: Oct 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you set up a tcp/ip game?
I am positive it is the correct IP & port #.
It is in fact behind a firewall but I have allowed access to that port and my opponent has no problem connecting to my server.
I also disable my firewall in an attempt to see if that was the problem and the problem persists.
FYI: I am able to host and play a DOM I game so I understand the concept. However something seems to be preventing me from hosting and playing a Dom 2 demo game.
|

November 15th, 2003, 09:25 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: How do you set up a tcp/ip game?
Quote:
Originally posted by blackwulf:
FYI: I am able to host and play a DOM I game so I understand the concept. However something seems to be preventing me from hosting and playing a Dom 2 demo game.
|
I wonder if the protection has been "upgraded" here along with thing like the price and the turn-limit demo. Maybe the game no longer allows connection by the same IP? Of course using a proxy would get past that.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 15th, 2003, 09:30 PM
|
Private
|
|
Join Date: Oct 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you set up a tcp/ip game?
Quote:
Originally posted by Gandalf Parker:
I wonder if the protection has been "upgraded" here along with thing like the price and the turn-limit demo. Maybe the game no longer allows connection by the same IP? Of course using a proxy would get past that. [/QB]
|
If that is in fact the case how can two people play the game tcp/ip? Would you need a third party to host and not participate in the game? I sure hope that is not the answer.
[ November 15, 2003, 19:31: Message edited by: blackwulf ]
|

November 15th, 2003, 09:43 PM
|
 |
Corporal
|
|
Join Date: Nov 2000
Location: Danbury, CT, USA
Posts: 69
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you set up a tcp/ip game?
Quote:
Originally posted by Gandalf Parker:
I wonder if the protection has been "upgraded" here along with thing like the price and the turn-limit demo. Maybe the game no longer allows connection by the same IP? Of course using a proxy would get past that.
|
No that's not the problem. I've done it successfully. I'm not sure what blackwulf's problem is.
|

November 15th, 2003, 10:12 PM
|
Private
|
|
Join Date: Oct 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you set up a tcp/ip game?
Well, perhaps I am missing a step along the way. I really need a step by step guide on how to do this from someone that has done it before. The thread Newbies and Confused People does not really provide this.
-Blackwulf
|

November 16th, 2003, 01:02 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How do you set up a tcp/ip game?
Maybe you need to enter your internal IP address rather than external IP address if you are behind a router, though I'm not sure. Your friend will need to enter your external IP address. Your internal address (normally 192.xxx.xxx.xxx) can be attained by running "ipconfig" from a command prompt. The external one you can get by logging into your router or visiting a website that tells you your external ip address.
Make sure the port number you entered is open (I suspect that is the problem). To do this, you need to log into your router and configure it. I was unable to play FF-XI, for example, until I found out how to go into my router and open up over 50,000 different ports... FF-XI was programmed by idiots. It also has the worst UI ever, like 1000X worse than Dominions 1. Otherwise, it's an OK game. As for how to open up ports, it was a pain in my router (SMC), and probly is a pain in all routers, but you need to look at your documentation to figure it out. Mine had none, so I downloaded it in PDF form from the manufacturer, and it was so unprofessionally done that it took me literally 3 hours to figure out the process. But hopefully yours will be simpler=) Otherwise, you could try using some port like 25 or 80 that is almost certainly open (but that may have side effects... I don't really know much about ports).
-Cherry
P.S. Don't read that as a slam on Dominions I - before Dominions II, I thought it was the best strategy game ever - but that's despite its UI, not because of its UI.
[ November 15, 2003, 23:10: Message edited by: Saber Cherry ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|