|
|
|
 |

November 17th, 2003, 07:04 PM
|
Captain
|
|
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
|
|
Re: new feature: random game
Well you do get to see where the choke points are, and maybe that influances your decisions on which direction to expand to first.
Still I don't think that's such a big deal, the way it works with dominion and armies is good enough.
|

November 18th, 2003, 03:05 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: new feature: random game
I have a question on the random opponents thing. I will try to get interested in doing some testing later today but so far it looks like it can take 2 forms. (maybe I should poll this)
1) a game directory is made for the game and the god files are randomly selected and copied into it. I could setup an email collection box where people could mail me the gods they have made so they can be collected. (multiple man.2h files would be renamed to somethng like man_a1a.2h then renamed back to be added to the game). The advantage is that as far as I know now, these would be forced to be legal pretenders.
2) Pieces of .map text can be snipped out and saved. A randomizer exe would be clicked on which selects a god-file and inserts it into a .map file which the player then selects as his playing map for his next game. The advantage of this is that the pretenders would NOT have to be legal. They could be ANY of the 1010 units in the game, with any combination of powers and scales.
So would people prefer to play against legal pretenders, or SURPRISE! pretenders?
[ November 18, 2003, 13:06: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 18th, 2003, 11:30 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: new feature: random game
OK I have to take it back. I find no way to start a game with choice of AIs. Especially with player made gods. The only way is to start them as human players, then change them to computer in the first turn.
However, I was close. Id say that we should change our request from being an option for a random game to being a way to specify on the command line or the map file who is playing and whether they are human or computer. What level computer would be good also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

November 19th, 2003, 04:04 AM
|
Second Lieutenant
|
|
Join Date: Sep 2003
Posts: 483
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: new feature: random game
The way I started doing "random" AI opponents is through random number generator. I pick the nation I'm going to play, decide how many opponents I'd like to have and what their difficulty is going to be, and then have it generate that many random numbers from 1 to 16. It works, to a point.
|

November 19th, 2003, 05:28 AM
|
Sergeant
|
|
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new feature: random game
Yeah, with DOM 1, I used a random number generator to pick the computer opponents too. One problem with this approach was that I knew from the beginning the number and nation of the opponents. If you don't know who your are facing, it is more difficult.
It would also be cool if the computer randomly generated your god, dominion settings and scales. You would be forced to adapt.
Hopefully, if the developers like this idea, and it is not too difficult to implement, they can include it in a patch.
I would also think it would make for some interesting multiplayer games.
|

November 19th, 2003, 03:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: new feature: random game
Well I can get as far as creating completely random opponents. The pretender, his magic, dominion strength, scales, castle, all that. Plus I can randomize all the game settings such as indie strength and magic site frequency. And even a random selection of a map.
[edited] I CAN set random opponents and their AI level. [/edited]
Now if a REAL programmer would speak up (someone who can create executable files) we could get a clickable icon for a random game
[ November 19, 2003, 15:20: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|