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  #1  
Old November 18th, 2003, 10:48 PM
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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by Zen:
If Humanbred are not the whole point of the theme, then what is? The dilution of the Pure Abysian blood and less reliance on blood/fire magic as well as demons? If so; that would mean that there are more and plentiful humans to go around and abuse (for the warlocks and blood rites).
Humanbreds and the dilution of the blood is the point of the theme (not the fact that humanbreds are cheaper). I was just bugging Alex.
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Old November 18th, 2003, 11:22 PM
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Default Re: Theme Wars (Race/Theme Balance)

How much work is a new theme? Can we suggest some? I rather owe someone to make an effort to try and slip in a "hobbit" nation. I was thinking of Ulm. Something along the line of "Bree" in the books (humans and halflings living together). I could do it with a map but a theme would be better.
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Old November 19th, 2003, 12:16 AM
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Default Re: Theme Wars (Race/Theme Balance)

When Dominions becomes moddable you should be able to add a proper tolkien nation with hobbits and whatnot.
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Old November 19th, 2003, 12:41 AM
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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by Johan K:
When Dominions becomes moddable you should be able to add a proper tolkien nation with hobbits and whatnot.
THe correct plural of "Hobbit" is "Hobbitses"...
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Old November 19th, 2003, 12:50 AM

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Default Re: Theme Wars (Race/Theme Balance)

Quote:
Originally posted by Johan K:
When Dominions becomes moddable you should be able to add a proper tolkien nation with hobbits and whatnot.
Fantastic news! Suberb, wonderful, yeehaa!

This makes so much possible for a long term roleplayer/wargamer like me. It will allow me to bring in pre-existing campaigns etc into a Dominion format and carry them on in the new form.

I think you could do a pretty good War of the Rings using the Dominions engine - with the Ring, Mount Doom, Gandalf, the Balrog and all. Though you would have to remove most of the magic from Dominions or it would make a nonsense of game balence.

What where my plans for the summer holidays again?

Cheers

Keir

[ November 18, 2003, 22:53: Message edited by: Keir Maxwell ]
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Old November 19th, 2003, 02:26 AM
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Default Re: Theme Wars (Race/Theme Balance)

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Originally posted by Saber Cherry:
THe correct plural of "Hobbit" is "Hobbitses"...
Oh? I thought it was "Hobbitkabob".

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Old November 19th, 2003, 06:56 AM
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Default Re: Theme Wars (Race/Theme Balance)

Speaking of hobbitses... I think a wonderful and brilliant idea would be adding an "Elf" and "Orc" race! I can't believe nobody has thought of it; the devs must be really uncreative. Well, on to more serious matters

Does anyone else agree that the absolute best indy archers in the game are Hoburg Crossbows? Cheap, tiny, cute, high precision... wow! I love those things! The fact that they fit 5 to a square allows easier battlfield positioning and a tighter arrow spread, too.

However... I think it is HIGHLY odd that hoburgers (which, in itself, sounds odd) have stealth troops and no stealth leader. Too bad, or I'd actually build their militia.

For a hobbit theme to be a serious contender, though, I think supply needs to be rescaled. I've been giving it a lot of thought, and come up with a few possibilites for troop supply usage...

1) Supply = size * 5
2) Supply = HP
3) Supply = HP + Encumbrance
4) Supply = HP * Encumbrance
5) Supply = HP + Resources/2

In most of these, the supply usage would be about 10 for a normal human light infantry (rather than the current 1). For most of them (the ones based mainly on HP) mounted units should multiply supply usage by 2, or add 10, or something... or else mount supply usage could be calculated separately and summed, for units like Black Hunters where there actually are independant stats for the riders and beasts.

Yes, I admit, it's off topic, but it is highly relevant to hobbit themes=)

-Cherry
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