|
|
|
 |

March 9th, 2004, 11:04 AM
|
 |
Private
|
|
Join Date: Mar 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Soul gate
Wow. That sounds interesting. I have only played AE so far since I thought SG was just a weaker Version of AE. Now I definitely have to try it.
PS: Playing as the undead had never much appeal to me until I bought this game that is. Ermor's themes add the right flavour IMO.
|

March 9th, 2004, 06:51 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Soul gate
Whenever a patch appears that makes paralysis temporary, SG (and, for that matter, anybody else that might make heavy use of Dispossessed Spirits; T'ien C'hi comes to mind) will be weakened a notch.
SG is nice in a variety of ways, although they lose the free longdead horsemen and KotUS. If memory serves, that leaves them with no reanimated/auto-gen cavalry or sacred non-commanders (Wailing Ladies still exist as a national summons, but aren't cheap.) And the ubiquitous Prot-0 is worrisome (flaming arrows, wide-area battle magic).
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

March 9th, 2004, 07:44 PM
|
Captain
|
|
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
|
|
Re: Soul gate
Quote:
Originally posted by Taqwus:
Whenever a patch appears that makes paralysis temporary, SG (and, for that matter, anybody else that might make heavy use of Dispossessed Spirits; T'ien C'hi comes to mind) will be weakened a notch.
|
Well, I'm not so sure that would be the case. At least according to my experience with T'ien Ch'i the dispossessed spirits keep attacking the paralyzed units until those die, after that moving to new targets. That way, a limited time for paralyzation won't be a much of an issue to the spirits as they are still there hacking away when the duration ends. Were they to wander about paralyzing all they encounter the lessened duration would be a bigger hinderance. (ok, barring cases like that heat aura of Abysians which seems to kill the spirits after some time and so on)
As it is now I repeatedly see the strange situation where my living troops are packed behind a group of spirits hacking at paralyzed enemies whose comrades are packed behind the paralyzed guys. Everything's at standstill until the first line dies or enough units leak around the paralyzed guys. Well, no matter, I think the spirits are still doing quite fine.
Or then I just need more practice in troop placement. 
|

March 9th, 2004, 11:28 PM
|
 |
Private
|
|
Join Date: Mar 2004
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Soul gate
Maybe placing the living troops at the flanks (using the "attack rear" command) of the spirits would mean that they have their own targets to work on. Of course they then would have to fight enemies who can fight back.
[ March 09, 2004, 21:29: Message edited by: Starfighter08 ]
|

March 9th, 2004, 11:37 PM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Soul gate
Quote:
Originally posted by Taqwus:
Whenever a patch appears that makes paralysis temporary, SG (and, for that matter, anybody else that might make heavy use of Dispossessed Spirits; T'ien C'hi comes to mind) will be weakened a notch.
|
Nah, that's not going to happen. The spirits will keep whomping on the paralyzed guys anyway, and they'll just get paralyzed more.
|

March 10th, 2004, 12:51 AM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Soul gate
Depends on target MR. A high-MR unit is far less likely to be re-paralyzed during a short-term paralysis. They almost certainly won't counter a Doom Horror with an antimagic talisman, for instance... or even a decent-MR unit boosted by Antimagic or similar.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

March 10th, 2004, 02:22 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Soul gate
Quote:
Originally posted by Taqwus:
Depends on target MR. A high-MR unit is far less likely to be re-paralyzed during a short-term paralysis. They almost certainly won't counter a Doom Horror with an antimagic talisman, for instance... or even a decent-MR unit boosted by Antimagic or similar.
|
You know, interestingly, I found those paralyzing spirits to be the bane of my Doom Horrors. Against everything else the AI threw at me, a single Doom Horror would clean house. But against SG Ermor's paralyzing spirits, the Doom Horror would bite it nearly every time, even with the regen+MR miscs.
[ March 10, 2004, 00:22: Message edited by: Norfleet ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|