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November 21st, 2003, 09:29 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
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Re: Why do my commanders keep dying of disease?
HIV-can remain dormant a decade or longer before causing AIDS. It wouldn't really be noticable as a disease until it manifests, though, right? And how many turns would a decade be?
Untreated syphillis...yes...it will produce horrible problems...but over a long time. And folks are still very functional for quite a while. Years and years and years. And their eyes don't pop out. They don't develop chest wounds, etc.
Actually, I would like to see these diseases be more along the lines of diarrhea and the like. Disease often killed more people in wartime than combat did. So adding it in is realistic. It's just that there aren't any diseases I know of which have the characteristics of even the nonmagical diseases you get with Dom 2.
I think the uncertainty factor with diseases would be very interesting. 
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November 21st, 2003, 10:40 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Why do my commanders keep dying of disease?
Good lord, some of you just cannot see the forest for the trees can you?
Disease, as implemented in Dom, is a friggin game element, its not supposed to be a realistic modeling of how actual diseases spread in this world!!!
I'll say it again... the many maps of Dom2, the many nations of Dom2, the many creatures of Dom2, have *NOTHING* to do with anyones conception of the real world other than the devs, and even there, I'd guess they are applying a great deal of abstraction to just about everything.
Get off your rediculose notions about how things 'really work' and just accept the fact that some things in the game are done for balance or flavor, or whatever reason crept into the devs mind when they thought of it.
If it makes you feel any better just hack the files and rename 'Disease' to 'Lingering Death' or 'Incurable Plague' or whatever pissant semantic games you need to play...
Sheesh for a bunch of fans of fantasy there is seemingly a great disconnect with what fantasy is...
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March 8th, 2004, 03:02 PM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by Gandalf Parker:
... you might try searching for a death or blood site that causes disease in a province you like to build in or march thru.
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Where is the difference between an unknown InkpotEnd-Site and a revealed one?
In one game, I couldnt decrease the unrest in a province below 5 by any means, so it was likely that there were an Inkpot-End site present. As far as I am aware, you cannot do anything about it, so where is the point in searching for it? Or did you just refer to avoid building fortresses in such provinces?
(Sorry to bring up this old thread, but there werent many threads concerned with InkpotEnd and friends around...)
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March 8th, 2004, 03:27 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Why do my commanders keep dying of disease?
The difference is that you get the positive effects (which Inkpot End doesn't have) and the possibility that you forget it was there is smaller. Also, there are quite a few sites that cause unrest while hidden, and some are very good. Especially some of he blood variety... (free devils/ fiends!)
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March 8th, 2004, 06:57 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Why do my commanders keep dying of disease?
Inkpot End is always visible. You don't have to search for it. It's a good thing too, since it's an Unholy site, and would be kinda hard to find.
[ March 08, 2004, 16:58: Message edited by: Teraswaerto ]
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 8th, 2004, 07:56 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by licker:
Good lord, some of you just cannot see the forest for the trees can you?
Disease, as implemented in Dom, is a friggin game element, its not supposed to be a realistic modeling of how actual diseases spread in this world!!!
I'll say it again... the many maps of Dom2, the many nations of Dom2, the many creatures of Dom2, have *NOTHING* to do with anyones conception of the real world other than the devs, and even there, I'd guess they are applying a great deal of abstraction to just about everything.
Get off your rediculose notions about how things 'really work' and just accept the fact that some things in the game are done for balance or flavor, or whatever reason crept into the devs mind when they thought of it.
If it makes you feel any better just hack the files and rename 'Disease' to 'Lingering Death' or 'Incurable Plague' or whatever pissant semantic games you need to play...
Sheesh for a bunch of fans of fantasy there is seemingly a great disconnect with what fantasy is...
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Whoever thinks fantasy is not based on the real world has a low-intelligence. Fantasy is totally based on science, realism, spiritualism, religion, etc. I will never accept anything in a fantasy game if it seems unrealistic. It is not realistic if it cannot be explained.
A true fan of fantasy will never curse it so much as you have, Licker.
But the reason no one should be upset with the "unlrealism" of disease in Dom2 is because Dom2 is a game. Sometimes you just can't get everything perfectly "real" (fantasy wise) and still have a balanced, well-made game.
[ March 08, 2004, 17:59: Message edited by: Argitoth ]
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March 8th, 2004, 08:01 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by NTJedi:
THERE IS NO REPORTED DISEASE TO HAVE A 100% Kill Rate... especially for different creatures, animals and so on. And we see all different types of living things within this game.
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Life is a sexually transmitted disease with a 100% mortality rate.
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