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March 8th, 2004, 03:27 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Why do my commanders keep dying of disease?
The difference is that you get the positive effects (which Inkpot End doesn't have) and the possibility that you forget it was there is smaller. Also, there are quite a few sites that cause unrest while hidden, and some are very good. Especially some of he blood variety... (free devils/ fiends!)
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March 8th, 2004, 06:57 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Why do my commanders keep dying of disease?
Inkpot End is always visible. You don't have to search for it. It's a good thing too, since it's an Unholy site, and would be kinda hard to find.
[ March 08, 2004, 16:58: Message edited by: Teraswaerto ]
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March 8th, 2004, 07:56 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by licker:
Good lord, some of you just cannot see the forest for the trees can you?
Disease, as implemented in Dom, is a friggin game element, its not supposed to be a realistic modeling of how actual diseases spread in this world!!!
I'll say it again... the many maps of Dom2, the many nations of Dom2, the many creatures of Dom2, have *NOTHING* to do with anyones conception of the real world other than the devs, and even there, I'd guess they are applying a great deal of abstraction to just about everything.
Get off your rediculose notions about how things 'really work' and just accept the fact that some things in the game are done for balance or flavor, or whatever reason crept into the devs mind when they thought of it.
If it makes you feel any better just hack the files and rename 'Disease' to 'Lingering Death' or 'Incurable Plague' or whatever pissant semantic games you need to play...
Sheesh for a bunch of fans of fantasy there is seemingly a great disconnect with what fantasy is...
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Whoever thinks fantasy is not based on the real world has a low-intelligence. Fantasy is totally based on science, realism, spiritualism, religion, etc. I will never accept anything in a fantasy game if it seems unrealistic. It is not realistic if it cannot be explained.
A true fan of fantasy will never curse it so much as you have, Licker.
But the reason no one should be upset with the "unlrealism" of disease in Dom2 is because Dom2 is a game. Sometimes you just can't get everything perfectly "real" (fantasy wise) and still have a balanced, well-made game.
[ March 08, 2004, 17:59: Message edited by: Argitoth ]
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March 8th, 2004, 08:01 PM
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Major General
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Join Date: Jan 2004
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by NTJedi:
THERE IS NO REPORTED DISEASE TO HAVE A 100% Kill Rate... especially for different creatures, animals and so on. And we see all different types of living things within this game.
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Life is a sexually transmitted disease with a 100% mortality rate.
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March 8th, 2004, 08:15 PM
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Private
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Re: Why do my commanders keep dying of disease?
Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).
If the Messages said "so and so has contracted the Dark Black Uber-Disease of Certain and Painful Death", then the player would be more clear on the eventual consequences.
[ March 08, 2004, 18:15: Message edited by: Sand ]
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March 8th, 2004, 08:21 PM
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Major General
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Re: Why do my commanders keep dying of disease?
Quote:
Originally posted by Sand:
Seems to me it's more a terminology issue than anything else. The common definition of "disease" is not "sickness with 100% mortality rate", so when everyone who gets a disease dies, the player is rightfully confused (and possibly irritated).
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Me, I see the disease issue as roughly par for the course, in a fantasy game, especially given how a disease is commonly acquired: Some sort of horrible spell or magic site. The starvation thing may be a little extreme, though. I've never seen anyone starve until their arm falls off, but hey. Maybe starvation should just prevent healing, reduce strength, and reduce unit HPs without causing permanent afflictions. But that's probably more than the developers care to change at this point in time.
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March 8th, 2004, 08:22 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Why do my commanders keep dying of disease?
Leper Fens is hidden, gives no warning message (at least if hidden), and spreads deadly diseases too. Fun when it's in the first province you conquer...
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