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February 16th, 2004, 02:00 AM
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Re: Tien Chi Conscription
Quote:
Originally posted by Peter Ebbesen:
I would tend to disagree - SP only - as it is quite often possible to set up a situation, by exploting AI weakness, where the AI will repeatedly hammer away at one province turn after turn, which can be very useful when you are fighting multi-front wars and you need to hold one front with relatively few real troops while prosecuting wars elsewhere. Rather than buying a large number of good real troops, which will need replacements on a regular basis and possibly cost a significant maintenance, the one-time expense of heavy PD backed up by mages and priests is, to my mind, preferable.
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I utilize Fortresses the same was as I imagine you use your PD. Mostly since they have multiple uses and will blunt a AI invasion even if they have forces that would defeat any amount of PD (SC's, etc). So I would regulate it to playstyle, which is a perfectly good excuse
Though as I stated before, fixing or making Conscription viable/an asset, would still not fix the corrisponding themes that go with it. I tend to think of them as a whole, at least with TC, since I prefer the two themes both for their flavor/RP enjoyment and the variety they provide. So that is just a me thing.
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February 16th, 2004, 03:21 AM
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National Security Advisor
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Re: Tien Chi Conscription
I think Peter's well-written argument still holds true though. It's not a suggestion to "fix" Tien Chi, but to fix conscription. That is, it should be fairly minor but noticable and worth something, and make sense. Currently, a low chance over a long time of going from zero to 1-3 PD, up to an eventual max of about PD 6, is extremely weak, hard to even notice, and worth very little. If it built up at a noticible rate up to about 10, and then slowly eventually might get up to 15-20, I'd say that would be about right.
Balancing the various themes of Tien Chi is a different matter altogether.
PvK
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February 16th, 2004, 03:42 AM
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Re: Tien Chi Conscription
Quote:
Originally posted by PvK:
Balancing the various themes of Tien Chi is a different matter altogether.
PvK
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Well perhaps I just look at it a different way. If the Base and Themes of a race is determined to be sufficiently out of alignment enough to need a balance change, then it moves logically for me to look at the improvements that are common to all themes and improve them while retaining the original intention.
Since Conscription is only Order based and is only usable by the base nation, it's priority is low, though it's intention was to provide more thematic flavor. If Conscription is changed not to balance the nation (which it will be regardless, every nuance impacts it, even in the slightest degree) then it has to be looked at and possibly adjusted later if the commonality between the base and themes is changed to put it in better 'balance'.
I agree that something should be done to Conscription at some point and time, as it is just something that you don't consider when choosing your nation. And if Peter's suggestion is implemented, fantastic. But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance.
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February 16th, 2004, 03:52 AM
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Re: Tien Chi Conscription
Quote:
Originally posted by Arryn:
To Zen and fahdiz, I was not suggesting it as a solution, but as an option. I think people in this forum are becoming far too quick to jump on others for the slightest perceived "flawed thinking", no matter if they use smileys or not.
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My apologies if you felt I was "jumping on you". In reading your post, I thought you were suggesting the Ashikaga mod as a *replacement* for TC - and not just in your own games, either.
Glad we got that cleared up, and I'm glad you didn't mean what I thought you meant.
Looking forward to more discussion of conscription, balancing, and TC.
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 16th, 2004, 03:54 AM
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Re: Tien Chi Conscription
Quote:
Originally posted by Zen:
But I would rather have the entire nation viewed for balance before Conscription and if the Developers feel it's needed, adjust it, then adjust Conscription to fit that vision of balance.
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What would be some of your suggestions for TC balance, Zen?
__________________
I agree with the realistic Irishman who said he preferred to prophesy *after* the event.
-- G.K. Chesterton
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February 16th, 2004, 04:02 AM
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Major General
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Re: Tien Chi Conscription
Quote:
Originally posted by fahdiz:
My apologies if you felt I was "jumping on you".
Glad we got that cleared up, and I'm glad you didn't mean what I thought you meant.
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Thanks. I can readily see how it could be viewed as other than I intended. I would never propose, nor view kindly anyone else's proposal, that an integral part of a game, no matter who's game, just be scrapped. Not even some of the stuff in MOO3 ...
Quote:
Looking forward to more discussion of conscription, balancing, and TC.
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I think we can have all the discussions we'd like, but that IW probably doesn't view TC as 'broken' and in need of fixing. I suspect that if they did, they'd've done something about it by now. So anyone who feels that a change is needed will just be told "that's what the mod tools are for".
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February 16th, 2004, 04:05 AM
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Re: Tien Chi Conscription
A few suggestions at current I believe for Base TC are:
Give all their Commanders 2 Movement or modify the statistics to reflect being the slowest leaders in the game (no other commanders have mv 1)
Give the Celestial Master +1 Astral, either adjust the cost or change the paths to fit it in.
Adjust the gold and/or resource cost of the standard heavy troops of TC.
As of right now they have terrible long weapon units (Glavies and Lightly Armored Pikes).
I'd have to wait and see exactly what the effects of the new and improved HorseArcher orders of Fire and Attack, which will hopefully fix that particular aspect. It might have more of an impact on balance than I could say.
Change the Celestial Servant and Celstial Soldier's paths to cast to be able to be summoned without having to rely on Random picks.
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