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November 20th, 2003, 07:47 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: CherryMod Thread
Quote:
Originally posted by Johan K:
BTW, there is no resource stat for armors, it is a unit stat instead. We have the armors' resource values scribbled down on a paper somewhere.
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Lazy, lazy... Wow, that would have saved you so much time if you had associated resources with armors and weapons, and let the game auto-calculate unit resource costs! But if you did it the hard way, I can too. Or more likely, I'll write a program to autogen unit files in the correct format, by merging the base unit costs with the armor costs (that I will put in armor files in my own proprietary format ).
Another thing I'd like to add is magic site descriptions - that would be fun=) If/when magic sites become moddable, I think there's already a text field in the sites that I can fill in=) That would be a lot of work, though!
Quote:
Well, Cherry chan. I'm glad you are planning some modding, it would be boring if we did enable modding and no one made a mod anyway.
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Hopefully it'll make things easier for you guys, too
-Cherry
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November 21st, 2003, 08:18 PM
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Corporal
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Join Date: Nov 2003
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Re: CherryMod Thread
Cherry, can you give me a detailed instructions on how to change unit stats? I want to boost up Niefel giants a bit.
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November 21st, 2003, 08:59 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: CherryMod Thread
No
You have to wait for patch 1; modding is not yet supported=)
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November 21st, 2003, 09:06 PM
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Corporal
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Join Date: Nov 2003
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Re: CherryMod Thread
Cherry, I wouldn't trust your mods though. Your suggested mod for AOWSM was crazy
Quote:
Originally posted by Saber Cherry:
No
You have to wait for patch 1; modding is not yet supported=)
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November 21st, 2003, 11:08 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: CherryMod Thread
New unit for my Japanese theme: Sumo Wrestlers! Capitol only.
Weapons:
Belly - Damage 0, Attack 5 (how do you miss with a belly?), Defense -4
Armor:
Belly - Prot 5, Defense -4 (cumulative with the the belly weapon defense), Encumbrance 8
Sumo Gi - Prot 2, Defense 0, Encumbrance 0
Base Stats:
Cost: 25
Size 3 (needs 3 supply)
HP 15
STR 14
ATT 10
DEF 10
PRT 0
PRE 8
ENC 3
MRL 14
Trample, Berserk +1
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November 21st, 2003, 11:20 PM
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Corporal
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Join Date: Nov 2003
Posts: 195
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Re: CherryMod Thread
Cherry, are you a hentai fan? LOL.
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November 21st, 2003, 11:27 PM
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Sergeant
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Join Date: Oct 2003
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Re: CherryMod Thread
Quote:
Originally posted by DominionsFAN:
the mod tools MUST SUPPORT to disable any spells! A tolkien mod with spells makes no sense for example.
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Gandalf cast a fireball in the Hobbit and the Witch King casting darkness would be ok by my reading. However there is very little overt magic in Middle Earth and if I put a mod together it will reflect this one way or another - quite possibly by not giving most nations mages. There will be very few magic Users (Some Elves, Gandalf, Sauron, Saruman, the Witch King and a handful of others - and they will primarily be casting ritual spells.
Good to hear people are interested. I wouldn't be suprised if we see as few Tolkien mods over time.
Cheers
Keir
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