.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #33  
Old November 26th, 2003, 07:55 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: CherryMod Thread

Some preliminary infantry rebalancing thoughts... I'm making the assumption that all humans are different, and the strong ones are given heavy armor, the agile ones are trained as light infantry, and cheap militia is weak, poorly fed, untrained rabble. Non-professional soldiers have low mental discipline and thus low MR, and morale increases with armor and wages. Both of those would increase MY morale. Also, armor interferes with precision and ability to swing weapons accurately.

____... PS LM MM LI MI HI HE LA HA

RES_... 2 3 10 9 15 99 99 6 99
PROT... 1 5 9 8 12 99 99 6 99
GP__... 3 4 6 8 10 12 14 8 10
SUP_... 6 7 8 10 15 20 20 10 15
HP__... 7 8 9 10 10 11 12 9 10
STR_... 8 8 9 10 10 11 11 10 10
ATT_... 6 8 9 11 10 9 10 8 9
DEF_... 7 8 9 11 10 9 10 8 9
MRST... 9 9 9 10 10 10 11 10 10
MRL_... 6 7 8 9 10 11 12 8 9
PREC... 8 8 9 10 9 8 9 11 10
ENC_... 5 5 4 3 3 3 3 3 3
MP__... 1 1 1 2 2 1 1 2 1
AP__... 7 8 9 12 12 12 12 12 12

This is much more clear in the Excel chart, if anyone can host it. These are my preliminary infantry rebalancing thoughts, for rebalancing the base units (on top of which armor/weapons are added). Essentially, these will be basic guidelines - not an "All heavy elite infantry will have these stats" thing. I'd prefer to do stat modifications in the equipment, though.

Translations:

PS=Peasant/Slave
LM/MM=Militia
LI/MI/HI=Infantry
HE=Heavy Elite
LA/HA=Archers

RES, PROT: The maximum values for resources and protection to be considered within this "class".

GP, SUP: The gold cost and supply usage for a unit in this "class". This is not just what the soldier eats, but his entourage, transport, and repair supply considerations as well.

If you have any comments, suggestions, questions, or just can't read the **** thing, feel free to tell me=)

[ November 26, 2003, 05:57: Message edited by: Saber Cherry ]
__________________
Cherry
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.