Re: CherryMod Thread
New Theme:
Dreamers and Schemers - The population is very clever, and people spend their time dreaming up new ideas, studying things that interest them, and schemeing up ways to make money. Unfortunately, nobody wants to do the actual work, or even patrol the streets to ensure safety of the populace, which is especially bad since the schemers will stoop to organized crime to make a buck. Effects: Income bonus +50%, all mages get 1 extra random pick, all non-mage, non-priest leaders get "stealthy +0" or an additional +5 if already stealthy. Province defense costs double. Additional leaders: sage and spy (maybe renamed to "Dreamer" and "Schemer"). All national non-priest leaders cost 15% extra (rounded to the nearest 10, minimum cost of 10). Required scales:
Turmoil 1 or lower
Sloth 3
Luck 1 or higher
Magic 1 or higher
Nation Point Cost: 200 (to be adjusted as needed for balance)
Zen and PhilD - remember, humans are capable of multiple children per birth. And the months in Dominions are of indeterminate length. Also, I always assumed some of the population change came from uncounted rural families moving into or out of the provincial "main city", where they would be counted by the census and taxed, rather than just births and deaths. Finally... magic can do magical things=)
-Cherry
[ December 15, 2003, 21:17: Message edited by: Saber Cherry ]
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