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Old December 16th, 2003, 12:02 AM
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Saber Cherry Saber Cherry is offline
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Default Re: CherryMod Thread

Good idea, thanks! And possibly some sort of moneylender pretender, "The Great Investor". Not sure what he'd do, though=) Maybe build castles for half down, and 1.9% APR=)
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  #2  
Old January 4th, 2004, 09:30 AM
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Default Re: CherryMod Thread

I've finished a preliminary Version of the Japanese theme, preliminarily called "Rising Sun". If you have a better name or any suggestions, please post them!

New Units:

New Unit:
RS Peasant (Base creature: RS Peasant)

HP: 7 Str: 8
Prot: 0 Att: 8
Mrl: 6 Def: 7
Mrst: 9 Prec: 10
Enc: 6 AP: 6

Weapons: Kama
Items: Straw Hat

Gold: 3 Res: 1

********************************

New Unit:
RS Militia (Base creature: RS Militia)

HP: 8 Str: 8
Prot: 4 Att: 9
Mrl: 7 Def: 8
Mrst: 9 Prec: 10
Enc: 5 AP: 8

Weapons: Te Yari
Items: Hachi, Leather Cuirass

Gold: 5 Res: 4

********************************

New Unit:
RS Ronin Thug (Base creature: RS Ronin Thug)

HP: 10 Str: 10
Prot: 8 Att: 11
Mrl: 9 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Nunchaku
Items: Hachi, Tatami Do

Gold: 6 Res: 1

(Note: Ronin leave after a battle)

********************************

New Unit:
RS Ronin (Base creature: RS Ronin)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 14 Def: 13
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Katana, Wakizashi
Items: Kabuto, Haramaki Do

Gold: 8 Res: 3

(Note: Ronin leave after a battle)

********************************

New Unit:
RS Yari Ashigaru (Base creature: RS Ashigaru)

HP: 10 Str: 10
Prot: 8 Att: 11
Mrl: 9 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Su Yari
Items: Hachi, Tatami Do

Gold: 9 Res: 10

********************************

New Unit:
RS Samurai Archer (Base creature: RS Samurai Archer)

HP: 10 Str: 10
Prot: 8 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 11
Enc: 4 AP: 11

Weapons: Wakizashi, Yumi
Items: Hachi, Tatami Do

Gold: 10 Res: 12

********************************

New Unit:
RS Yari Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 11 Def: 10
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Su Yari
Items: Kabuto, Haramaki Do

Gold: 12 Res: 16

********************************

New Unit:
RS Light Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 10 Att: 11
Mrl: 11 Def: 13
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Katana, Wakizashi
Items: Hachi, Haramaki Do

Gold: 12 Res: 21

********************************

New Unit:
RS Nodachi Samurai (Base creature: RS Light Samurai)

HP: 10 Str: 10
Prot: 11 Att: 11
Mrl: 11 Def: 11
Mrst: 10 Prec: 10
Enc: 4 AP: 11

Weapons: Nodachi
Items: Kabuto, Haramaki Do

Gold: 12 Res: 23

********************************

New Unit:
RS Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 12
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Katana, Wakizashi
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 28

********************************

New Unit:
RS Dual Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 11
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Katana, Katana
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 31

********************************

New Unit:
RS Naginata Samurai (Base creature: RS Samurai)

HP: 11 Str: 10
Prot: 14 Att: 11
Mrl: 11 Def: 9
Mrst: 10 Prec: 9
Enc: 5 AP: 10

Weapons: Naginata
Items: Kabuto, Nuinobe Do

Gold: 13 Res: 24

********************************

New Unit:
RS Heavy Samurai (Base creature: RS Heavy Samurai)

HP: 11 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 11
Mrst: 10 Prec: 8
Enc: 7 AP: 8

Weapons: Katana, Wakizashi
Items: Kabuto, Yukino****a Do

Gold: 15 Res: 32

********************************

New Unit:
RS Heavy Naginata Samurai (Base creature: RS Heavy Samurai)

HP: 11 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 8
Mrst: 10 Prec: 8
Enc: 7 AP: 8

Weapons: Naginata
Items: Kabuto, Yukino****a Do

Gold: 15 Res: 28

********************************

New Unit:
RS Samurai Cavalry (Base creature: RS Samurai Cavalry)

HP: 13 Str: 11
Prot: 17 Att: 11
Mrl: 12 Def: 14
Mrst: 11 Prec: 8
Enc: 5 AP: 20

Mounted

Weapons: Katana, Wakizashi, Hoof
Items: Kabuto, Yukino****a Do

Gold: 30 Res: 37

********************************

New Unit:
RS Horse Archer (Base creature: RS Horse Archer)

HP: 12 Str: 11
Prot: 10 Att: 11
Mrl: 11 Def: 13
Mrst: 10 Prec: 11
Enc: 4 AP: 24

Mounted

Weapons: Te Yari, Daikyu, Hoof
Items: Hachi, Haramaki Do

Gold: 25 Res: 14

********************************

New Unit:
RS Blind Monk (Base creature: RS Blind Monk)

HP: 9 Str: 10
Prot: 11 Att: 13
Mrl: 14 Def: 16
Mrst: 14 Prec: 4
Enc: 3 AP: 10

Sacred

Weapons: Iron Fist, Iron Fist, Kick
Items: Robe

Gold: 30 Res: 10

********************************

New Unit:
RS Monk (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 13
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Knife Hand, Nerve Strike, Kick
Items: Robe

Gold: 16 Res: 1

********************************

New Unit:
RS Monk Nunchaku (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 11
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Nunchaku, Nunchaku, Kick
Items: Robe

Gold: 16 Res: 2

********************************

New Unit:
RS Monk Bo (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Bo, Kick
Items: Robe

Gold: 16 Res: 1

********************************

New Unit:
RS Monk Sai (Base creature: RS Monk)

HP: 10 Str: 10
Prot: 5 Att: 11
Mrl: 14 Def: 17
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Weapons: Sai, Sai, Kick
Items: Robe

Gold: 16 Res: 4

********************************

New Unit:
RS Ninja (Base creature: RS Ninja)

HP: 10 Str: 10
Prot: 3 Att: 14
Mrl: 12 Def: 17
Mrst: 10 Prec: 11
Enc: 3 AP: 12

Stealthy 20

Weapons: Ninja to, Sai, Shuriken
Items: Ninja Garb, Kote

Gold: 20 Res: 10

********************************

New Unit:
RS Monk Commander (Base creature: RS Monk Commander)

HP: 10 Str: 11
Prot: 5 Att: 11
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred, Stealthy 0

Magic: Holy 2
Weapons: Bo, Kick
Items: Robe

Gold: 30 Res: 1

********************************

New Unit:
RS Shinto Master (Base creature: RS Shinto Master)

HP: 10 Str: 10
Prot: 1 Att: 11
Mrl: 14 Def: 15
Mrst: 15 Prec: 10
Enc: 3 AP: 12

Sacred

Magic: Holy 3
Weapons: Bo, Kick
Items: Robe

Gold: 60 Res: 1

********************************

New Unit:
RS Samurai Commander (Base creature: RS Samurai Commander)

HP: 12 Str: 10
Prot: 17 Att: 11
Mrl: 12 Def: 11
Mrst: 11 Prec: 10
Enc: 7 AP: 8

Weapons: Katana, Wakizashi
Items: Kabuto, Yukino****a Do

Gold: 30 Res: 32

********************************

New Unit:
RS Mounted Commander (Base creature: RS Mounted Commander)

HP: 13 Str: 10
Prot: 10 Att: 11
Mrl: 12 Def: 16
Mrst: 11 Prec: 12
Enc: 4 AP: 25

Mounted

Weapons: Katana, Wakizashi, Daikyu, Hoof
Items: Hachi, Haramaki Do

Gold: 50 Res: 23

********************************

New Unit:
RS Daimyo (Base creature: RS Daimyo)

HP: 14 Str: 11
Prot: 17 Att: 12
Mrl: 14 Def: 17
Mrst: 11 Prec: 8
Enc: 5 AP: 22

Mounted

Weapons: Katana, Sai, Hoof
Items: Kabuto, Yukino****a Do

Gold: 80 Res: 35

********************************

New Unit:
RS Sword Saint (Base creature: RS Sword Saint)

HP: 12 Str: 12
Prot: 1 Att: 14
Mrl: 14 Def: 15
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Sacred

Magic: Holy 2
Weapons: Nodachi
Items: Robe

Gold: 60 Res: 11

********************************

New Unit:
RS Geisha (Base creature: RS Geisha)

HP: 9 Str: 9
Prot: 0 Att: 9
Mrl: 12 Def: 6
Mrst: 11 Prec: 10
Enc: 3 AP: 11

Seductress, Stealthy 40

Weapons: Tessen, Kansashi

Gold: 60 Res: 1

********************************

New Unit:
RS Shinobi (Base creature: RS Shinobi)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 10 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Spy, Stealthy 30

Weapons: Ninja to, Tanto, Blowgun
Items: Ninja Garb, Kote

Gold: 35 Res: 9

********************************

New Unit:
RS Ninja Assassin (Base creature: RS Ninja Assassin)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 12 Def: 13
Mrst: 11 Prec: 10
Enc: 3 AP: 12

Assassin, Stealthy 30

Weapons: Ninja to, Poison Dagger, Shuriken
Items: Ninja Garb, Kote

Gold: 50 Res: 8

********************************

New Unit:
RS Ninja of the Sacred Flame (Base creature: RS Ninja of the Sacred Flame)

HP: 13 Str: 10
Prot: 3 Att: 13
Mrl: 13 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12

Assassin, Sacred, Stealthy 30

Magic: Fire 2
Weapons: Ninja to, Poison Dagger, Enchanted Shuriken
Items: Ninja Garb, Kote

Gold: 130 Res: 8

********************************

New Unit:
RS Death Ninja (Base creature: RS Death Ninja)

HP: 10 Str: 10
Prot: 3 Att: 11
Mrl: 13 Def: 13
Mrst: 13 Prec: 10
Enc: 3 AP: 12

Amphibian, Assassin, Stealthy 30, Fear -4

Magic: Water 1, Death 1
Weapons: Ninja to, Poison Dagger, Shuriken
Items: Ninja Garb, Kote

Gold: 90 Res: 8

********************************

New Unit:
RS Ninja Master (Base creature: RS Ninja Master)

HP: 10 Str: 10
Prot: 3 Att: 12
Mrl: 14 Def: 13
Mrst: 14 Prec: 10
Enc: 3 AP: 12

Assassin, Stealthy 35

Magic: Fire 1, Random 2
Weapons: Ninja to, Ninja to, Shuriken
Items: Ninja Garb, Kote

Gold: 160 Res: 11

********************************

New Unit:
RS Wise Man (Base creature: RS Wise Man)

HP: 7 Str: 8
Prot: 0 Att: 8
Mrl: 10 Def: 6
Mrst: 16 Prec: 9
Enc: 5 AP: 8

Amphibian 2

Magic: Water 2, Nature 1, Random 2
Weapons: Fist

Gold: 220 Res: 1

********************************

New Unit:
RS Himura Battosai (Base creature: RS Himura Battosai)

HP: 11 Str: 12
Prot: 1 Att: 17
Mrl: 18 Def: 16
Mrst: 14 Prec: 10
Enc: 2 AP: 12

Hero, Assassin, Stealthy 20, Quickness 150

Weapons: Battosai no Katana
Items: Robe

********************************


New Weapons:

Weapon 'Daikyu'
dam=12, prec=1, hits=1, ammo=12, rng=40, strNotAddedPhysical=1, res=2
new=1
//Mounted samurai longbow

Weapon 'Shuriken'
dam=-2, prec=1, hits=1, pierce=50, poisondam=5, ammo=5, rng=5, res=1
new=1
//poisoned throwing star

Weapon 'Yumi'
dam=11, prec=1, hits=1, ammo=12, rng=35, strNotAddedPhysical=1, res=2
new=1
//infantry archer bow

Weapon 'Knife Hand'
dam=3, att=2, def=1, hits=1, res=1
new=1
//monk attack

Weapon 'Nerve Strike'
dam=-2, att=-2, def=1, hits=1, fatiguedam=100, doesFatigueDam=1
new=1
//monk attack

Weapon 'Iron Fist'
dam=-2, att=3, def=1, hits=2, pierce=50, res=5
new=1
//blind monk attack - armor piercing

Weapon 'Bo'
dam=2, def=4, length=4, hands=2, hits=1, res=1
new=1
//like a quarterstaff

Weapon 'Katana'
dam=7, att=1, def=1, length=2, hands=1, hits=1, res=8
new=1
//samurai sword

Weapon 'Kama'
dam=5, att=1, def=-1, length=1, hits=1, res=1
new=1
//like a scythe - a peasant tool

Weapon 'Naginata'
dam=8, att=1, def=-1, length=5, hands=2, hits=1, res=7
new=1
//like a halberd

Weapon 'Ninja to'
dam=5, att=2, length=1, hands=1, hits=1, res=3
new=1
//ninja sword - too thin for blocking

Weapon 'Nunchaku'
dam=2, att=1, length=1, hands=1, hits=2, res=1
new=1
//2 pieces of wood connected by a short chain

Weapon 'Sai'
dam=2, def=3, hands=1, hits=1, res=2
new=1
//3-pronged sword catcher, like the "main gauche"

Weapon 'Battosai no Katana'
dam=7, att=1, def=1, length=2, hands=2, hits=2, pierce=50
new=1
//Himura Battosai's sword, from his assassin days
//He holds it with 2 hands.

Weapon 'Tanto'
dam=2, att=1, hits=1, res=1
new=1
//a knife

Weapon 'Tessen'
dam=4, att=1, def=-2, hits=1, res=1
new=1
//a combat fan

Weapon 'Wakizashi'
dam=5, def=2, length=1, hands=1, hits=1, res=5
new=1
//short sword

Weapon 'Blowgun'
dam=-5, prec=2, hits=1, pierce=50, fatiguedam=50, doesFatigueDam=1, ammo=5, rng=10, res=1
new=1
//for shinobi

Weapon 'Kansashi'
dam=3, hits=1
new=1
//geisha hairpin

Weapon 'Nodachi'
dam=7, att=3, length=3, hands=2, hits=1, pierce=50, res=12
new=1
//armor-piercing big sword

Weapon 'Su Yari'
dam=4, att=1, length=5, hands=2, hits=1, res=4
new=1
//a japanese spear

Weapon 'Te Yari'
dam=4, length=4, hands=1, hits=1, res=2
new=1
//shorter, 1-handed spear, also used by cavalry


//Below are the new God weapons

Weapon 'Thunder Breath'
hits=1, pierce=100, doesPhysicalDam=-1, shockdam=12, doesShockDam=1, magic=1, aoe=1, ammo=5, rng=9999, strNotAddedShock=1
new=1
//for the yellow dragon

Weapon 'Dominate'
dam=999, att=10, hits=1, pierce=100, magic=1, mrnegates=1, mrpenalty=4
new=1
//for the darkness. It is supposed to mind-control.

Weapon 'Freeze'
length=6, hits=1, pierce=100, doesPhysicalDam=-1, colddam=4, doesColdDam=1, magic=1, aoe=1, strNotAddedCold=1
new=1
//for the evil mist

Weapon 'Lava Punch'
dam=-2, hands=1, hits=1, magic=1, flaming=12
new=1
//for the lava giant

Weapon 'Suffocate'
att=10, hits=2, pierce=100, fatiguedam=30, doesFatigueDam=1, doesPhysicalDam=-1, aoe=1
new=1
//evil mist attack

Weapon 'Huge Stone Club'
dam=14, att=-1, def=-1, length=4, hands=1, hits=1
new=1
//for all the giants

New Items:

Item 'Straw Hat'
enc=1
new=1
//For peasants

Item 'Hachi'
aprot=1, res=1
new=1
//Just a helmet

Item 'Kabuto'
aprot=2, res=3
new=1
//helmet and neck-guard

Item 'Tatami Do'
aprot=7, def=-1, enc=1, res=5
new=1
//Cheap armor

Item 'Haramaki Do'
aprot=10, def=-1, enc=2, res=10
new=1
//Pretty good armor - heaviest archers can use

Item 'Nuinobe Do'
aprot=12, def=-2, enc=2, res=15
new=1
//Excellent armor

Item 'Yukino****a Do'
aprot=15, def=-3, enc=4, res=18
new=1
//Heavy armor

Item 'Ninja Garb'
aprot=2, res=2
stealthy=10, new=1
//supposed to add 10 to stealth level

Item 'Robe'
aprot=1
new=1
//for monks

Item 'Kote'
aprot=1, def=2, res=2
new=1
//arm guards for ninja


-Cherry

[ January 05, 2004, 17:15: Message edited by: Saber Cherry ]
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  #3  
Old January 5th, 2004, 03:46 AM

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Default Re: CherryMod Thread

What period of Japanese history are you targeting for the majority of the information? Or is it all fantasy based? (I don't mind either way; but the most attractive themes in my mind are those with a little bit of our history mixed in)
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Old January 5th, 2004, 04:55 AM
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Default Re: CherryMod Thread

Quote:
Originally posted by Zen:
What period of Japanese history are you targeting for the majority of the information? Or is it all fantasy based? (I don't mind either way; but the most attractive themes in my mind are those with a little bit of our history mixed in)
I'm kind of targeting random bits from all periods. The armor styles changed over time, and I don't know which ones had what stats... the books never tell you important stuff like protection values=)

Sometimes swords were dominant, sometimes spears, and I really don't know enough to make a theme for a specific era.

If you know any Japanese mythology, it would be useful for making heroes, national summons, national gods, and national sites. I don't know much about Japanese religion or mythology.
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Old January 6th, 2004, 02:43 AM
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Default Re: CherryMod Thread

This race seems to have troops light in both gold and in resources, and units that need much resources AND others who want much gold. Quite a tricky situation!

Are you sure Death ninja need water magic? Water => quickness...

Interesting. You should try doing graphics: if you try enough, you will eventually get something useful... I do most my essays more than once, and whenever I try to draw I make mostly crap, and sometimes something that I can recognize. You could also ask if Illwinter will let you to change the colors of their dragons.
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Old January 5th, 2004, 04:02 PM

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Default Re: CherryMod Thread

Is it so that if you give two weapons to a unit (s)he automatically uses both? If that is the case then here's the nation dedicated to dual-wielding. =) It's just that I've been under impression that in ancient Japan using two swords (long ones, at least) was considered somewhat barbaric. Samurais had katana and short sword, but they weren't used at the same time. Therefore Japan as the nation of dual-wielders strikes me as 'unthematic' (not that it has any relevance to a fantasy setting), but I might very well be wrong. (Of course, for ninjas and ronins everything goes, it's just those samurais with twin katanas...)

While still on that subject, there's this historical figure whose fame was partially owed to the fact he used two swords , Miamoto or something, to succesfully beat a heap of people. Good enough for a hero?
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Old January 5th, 2004, 05:18 PM

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Default Re: CherryMod Thread

[quote]Originally posted by Saber Cherry:
Quote:
If you know any Japanese mythology, it would be useful for making heroes, national summons, national gods, and national sites. I don't know much about Japanese religion or mythology.
I like the Japanese theme. I'm reasonably familiar with the mythology, so I'll post a bit of info here. I'm more familiar with the Shinto side of the religion (most Japanese go by a mixture of Buddhist and Shinto beliefs), so the bulk of the info will come from that side.

The two primary Shinto deities are Izanami (female) and Izanagi (male). They were siblings, but also husband and wife. Anyway they created the world, but Izanami ended up dying and going to the underworld after giving birth to one of her children. Izanagi followed her there to take it back, but since she was already decomposing, or according to some accounts she just aged a great deal, she said it was too late and made him leave. The two of them seem to be an embodiment of the yin/yang concept, with Izanami being the yin (feminine/soft/passive/cold/etc.) and Izanagi being the yang (masculine/hard/active/warm/etc). I could easily see them as death and nature oriented pretenders, respectively.

Inari is a rice deity of ambiguous gender. Some of what I've read says female, some says male, so I'm not sure. Inari is very much associated with fox spirits called kitsune, so attracting them may be a possibility for this deity. I recommend this link as a source of kitsune info, and a bit about Inari. The famous kitsune section has a few that might be good as hero units. http://www.comnet.ca/~foxtrot/kitsune/kitsune1.htm

Kappa are sort of bipedal frogs with shells on their backs. They're associated with water (their natural habitat, but they can go on land as well) and it's believed that if they ever dry out they die.

Hannya are the spirits of jealous women who became demons because of their jealousy. They're known to drink blood, particularly from children and infants.

Outside of Shinto beliefs there's a historical figure that ended up rising to legendary status. Minamoto Yo****sune. In short he and his brother Yoritomo were both on the same side of a civil war of a sort. Their side was victorious, but somewhere along the line some animosity built up between the brothers. Yoritomo decided Yo****sune needed to die, and eventually he did. In any case Yo****sune was said to be a very capable fighter and general, and was also said to have been trained by a race of men with some bird-like characteristics (tengu). His consort Shizuka Gozen is quite well known in her own right too. I could very easily see her as a modified geisha.
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