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January 14th, 2004, 07:46 AM
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Re: CherryMod Thread
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Good idea! Though... I'm not sure. Normal trees can regrow from stumps, but the Tree of Life? Maybe.
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When I think of "Tree of Life" I think in one direction to Terry Brooks Shannanaannnanancan'tspell series. Which was more representative of a symbol, but also 'knew' when it was going to die and was 'reborn'. Though this could be represented just as well with Call God.
Just the idea of the cycle of nature. Also it could cure itself of afflictions, which would be nice (though hopefuly it won't be able to get (m)any).
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Or is the problem that it is too big? Sphynxes are big, but volcanoes are way bigger... So, alternately, I could have the volcano as a special capitol Blood site, and let the spirit possess a follower. Thus the physical representation would be an immortal human with magic paths, and strat move 0.
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Yeah, Sphynxes are big, I didn't really like their representation much either (I prefer the Glyph and Fountains, even the Monolith is okay)
But I think it's because of their big noses. And while the Sphynxes are big, mountains and volcanoes are bigger.
Worship of a Volcano is all good. But I think the physical representation (Like a Giant but covered in flame) that leaps out of the crater when threatened would be... easier to handle in my mind 
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January 14th, 2004, 07:56 AM
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Re: CherryMod Thread
New magic site:
Cliff of Legend. "Jump to test your faith in God"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance of becoming sacred, and a 50% chance of instant death... modified by the local dominion strength or luck scale, possibly. Only non-flying units can enter. Sacred units always survive.
The Forge of Masamune. "Enter to Reforge your Weapons"
Level: Earth 3
Earth mages may enter the site with troops. This gives the troops permanent "Weapons of Sharpness", though it only alters 1 unit per Earth level per turn.
The Sealed Mine
Level: Astral 2
This gold mine was immensly productive... until a shaft went a bit too deep, unsealing the temple of an extinct subterranian race, honoring long-forgotten gods. The race and their gods may rest, but whatever caused their demise still lurks within... and so it was sealed by powerful human mages in the ancient past.
Once discovered and unsealed, it produces 120 gold per turn, increases unrest by 10, and increases the local magic scale by 2. But periodically, horrors - or worse - will venture out...
-Cherry
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January 14th, 2004, 08:01 AM
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Re: CherryMod Thread
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Originally posted by Arralen:
Now we set a "base growth" and a "maximum population factor". This means the pop may grow with a growth/death scale of "0" with diminishing returns as soon as the actual number exceeds the standard size, until the numbers is the "pop factor" times the "standard pop size", when growth stops.
So a growth +3 will get you people faster, but not more in the (very) long run - pop will not grow endlessly.
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Yep! Sort of like... oh... Master of Orion or Stars! That would make the game's population dynamics much more palatable to me=)
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And you'll need "Death 1" to stop man from "being fruitful and rapidly multiplying" .. think this is much more realistic, and might even work better with the current game mechanics
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Exactly. The devs must be pretty religious... in Dominions people can't even reproduce without a God's influence
P.S. Would you mind making your equation 2 or 3 lines instead of 1? It makes the screen scroll horizontally as is=)
-Cherry
[ January 14, 2004, 06:02: Message edited by: Saber Cherry ]
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January 14th, 2004, 08:03 AM
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
New magic site:
Cliff of Legend. "Jump to test your faith in God"
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/bud 
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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January 14th, 2004, 08:18 AM
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Re: CherryMod Thread
Just a side note.
There are plenty of historical and religous references of polythestic gods that are related to 'misfortune' or bad luck that people gave an offering to keep them at bay (or even just spirits).
We have a Lady of Fortune, why not a Lady of Misfortune? (For the D&D Forgotten Realms crew, Black Bess type)
I know its kind of crazy with our current standings of bad events, but maybe the Mistress of Misfortune would be something that could be looked into 
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January 14th, 2004, 08:19 AM
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Re: CherryMod Thread
Quote:
Originally posted by Zen:
We have a Lady of Fortune, why not a Lady of Misfortune?
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As long as it was stealthy... 
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January 14th, 2004, 08:52 AM
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Re: CherryMod Thread
The Farm of Onion. "Fragrant, Sweet, Delicious and...atishooooooo!"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance heal they disease.
15% his troops will plagued by "Fright" -- Morale-4.(oh,not a battle fright...we may call it 'onion fright'  )
This site also provides 50 food supplies.
[ January 14, 2004, 06:56: Message edited by: void ]
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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