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January 14th, 2004, 08:19 AM
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Major General
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Re: CherryMod Thread
Quote:
Originally posted by Zen:
We have a Lady of Fortune, why not a Lady of Misfortune?
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As long as it was stealthy... 
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January 14th, 2004, 08:52 AM
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Corporal
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Re: CherryMod Thread
The Farm of Onion. "Fragrant, Sweet, Delicious and...atishooooooo!"
Level: Air 2
Entering the site gives the commander and all his followers a 50% chance heal they disease.
15% his troops will plagued by "Fright" -- Morale-4.(oh,not a battle fright...we may call it 'onion fright'  )
This site also provides 50 food supplies.
[ January 14, 2004, 06:56: Message edited by: void ]
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January 16th, 2004, 08:19 PM
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Re: CherryMod Thread
New Magic Site:
Library of Elemental Magic
"Enter to Study Magic"
Level: Fire 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each elemental path, equal to 2.5/(empowerment cost). So, for example, a 0-Earth 1-Air 2-Fire 3-Water mage studying would have (each turn) a 5% chance of boosting Earth by 1, 8.3% for Air, 5.6% chance for Fire, and 4.2% for Water, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Library of Sorcery
"Enter to Study Magic"
Level: Death 3 (Ideally, L-3 in any elemental path)
Any mage may enter. Every turn studying gives a slight chance of raising the mage's level in each sorcery path, equal to 2.5/(empowerment cost). So, for example, a 0-Astral 1-Nature 2-Death 3-Blood mage studying would have (each turn) a 5% chance of boosting Astral by 1, 8.3% for Nature, 5.6% chance for Death, and 4.2% for Blood, and gain roughly .23 magic skill per turn. A theoretical level 4,4,4,4 mage would advance at a much slower .13/turn, or about 7.5 turns per advance (he'd have much better things to do).
New Magic Site:
Great Library
Level: Astral 0
Provides a free lab.
Decreases unrest by 5.
Mages flock to the great library to peruse the unique tomes. Any mage researching in this province gets a +3 research bonus, independant of the drain scale. However, not all ancient secrets are meant to be learned, and there is a slight risk (8%) of becoming horror-marked while studying... Also, mages like their peace and quiet, and have been known to turn local agitators into frogs, which reduces unrest somewhat.
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January 16th, 2004, 09:11 PM
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Sergeant
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Re: CherryMod Thread
Saber...have you got these magic sites already done up? If so, where can i get them?
Thanks
Chris
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January 16th, 2004, 09:30 PM
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Major General
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Re: CherryMod Thread
Sorry, no site modding yet
This thread is just a compilation of what I plan to add when it is possible. However:
1) Some of it will never be possible unless the stuff is explicitly supported in the game code, at which point it really wouldn't be a 3rd party mod anymore.
2) Illwinter is more than welcome to snag anything in this thread and add it (or support for it) to Dominions II
-Cherry
P.S. More alterations:
Satyrs get 2 natural protection.
Celestial Warriors changed from AAS to AWS.
Full Scale Mail gets +1 def (to -2). It's REALLY bad otherwise.
TC Full Leather Armor units get Full Linen Armor. Stats:
name=Full_Leather_Armor aprot=6 def=-1 enc=1 res=3
name=Full_Linen_Armor aprot=6 enc=1 res=4 new=1
Vanheim Fay Boar made sacred. Does anyone actually use them? There's no reason they should demand so much gold=)
Lorica Segmentata increased from 10 resources to 11 resources.
Ctis Falchioneer given ambidextrous 3, not 2.
Thoughts:
Should Ulm be given +1 strength?
Should Ulm Sappers get +1 HP?
[ January 16, 2004, 20:14: Message edited by: Saber Cherry ]
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January 17th, 2004, 12:36 AM
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General
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Re: CherryMod Thread
Quote:
Originally posted by Saber Cherry:
Celestial Warriors changed from AAS to AWS.
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Three paths not possible.
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January 17th, 2004, 12:43 AM
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Major General
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Re: CherryMod Thread
Quote:
Originally posted by Kristoffer O:
quote: Originally posted by Saber Cherry:
Celestial Warriors changed from AAS to AWS.
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Three paths not possible. Awww=( Maybe I should give Celestial Masters 2 randoms... or a random and an elemental random... and reduce water by 1. I'm not really sure why they have water anyway.
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