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January 17th, 2004, 07:10 AM
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Re: CherryMod Thread
Uhm, why not just change the 2 Air Req to 2 Water? As that is the closest representation you could find, and the Astral is "Celestial"?
Or maybe change it to "Holy 3" ?  This would limit it *Only* to CM's, no pretenders or anything could summon the Soldiers.
Just a few thoughts.
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January 17th, 2004, 11:09 PM
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Re: CherryMod Thread
Quote:
Originally posted by Zen:
Uhm, why not just change the 2 Air Req to 2 Water? As that is the closest representation you could find, and the Astral is "Celestial"?
Or maybe change it to "Holy 3" ? This would limit it *Only* to CM's, no pretenders or anything could summon the Soldiers.
Just a few thoughts.
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I doubt holy can be a requirement...
Anyway- I think I'll change it to 1 air, 1 astral. I would go 1 air, 2 water, but I think that would force water gems to be used when casting.
Additional change:
Vanheim: All Vanheim troops get 25% cold resistance. They should have learned how to dress warmly, and evolved higher metabolisms, and so forth...
Atlantis:
Additional unit, "Shark Warrior".
Base: Atlantian, Weapon: Sharktooth Mace, Equipment: Sharkskin Armor, Turtle Shell Shield
Sharktooth Mace: A mace carved from the jawbone of a large shark, retaining the rows of razor-sharp teeth.
dam=5 att=1 res=3 (no poison damage)
Sharkskin Hauberk: A hauberk made from the rough hide of a large shark.
aprot=5 enc=1 res=3
Machaka: Added "Machaka Raider".
Base unit: Machakan Raider (Same stats as a Machakan, except: stealthy, 13 base AP, 11 morale, 11 gold)
Equipment: Spear, Shortbow, Hide Shield
Added "Raiding Party Leader"
Base Unit: Same as Machaka Raider, but 25 gold, 10 leadership, and +1 att, def, mrl, and stealthy 5.
Equipment: Same as Raider.
Details:
C:\Projects\Java\Dominions>java Unit at.shark.warrior mac.raider mac.raiding.par
ty.leader
New Unit:
AT Shark Warrior (Base creature: Atlantian)
HP: 12 Str: 11
Prot: 9 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 8
Enc: 5 AP: 8
Weapons: Sharktooth Mace
Items: Sharkskin Hauberk, Turtle Shell Shield
Gold: 10 Res: 7
*********************************
New Unit:
MAC Raider (Base creature: MAC Raider)
HP: 10 Str: 10
Prot: 2 Att: 10
Mrl: 11 Def: 12
Mrst: 10 Prec: 10
Enc: 3 AP: 12
Stealthy 0
Weapons: Spear, Short Bow
Items: Hide Shield
Gold: 11 Res: 5
*********************************
New Unit:
MAC Raiding Party Leader (Base creature: MAC Raiding Party Leader)
HP: 10 Str: 10
Prot: 2 Att: 11
Mrl: 12 Def: 13
Mrst: 10 Prec: 10
Enc: 3 AP: 12
Stealthy 5
Weapons: Spear, Short Bow
Items: Hide Shield
Gold: 25 Res: 5
*********************************
C:\Projects\Java\Dominions>java Weapon Sharktooth.mace
Weapon 'Sharktooth Mace'
dam=5, hits=1, att=1, length=1, hands=1, res=3
new=1
C:\Projects\Java\Dominions>java Item sharkskin.cuirass sharkskin.hauberk full.sh
arkskin.armor
Item 'Sharkskin Cuirass'
aprot=4, res=2
new=1
Item 'Sharkskin Hauberk'
aprot=5, enc=1, res=3
new=1
Item 'Full Sharkskin Armor'
aprot=7, def=-1, enc=2, res=5
new=1
P.S.
Unarmored satyrs: Need to be cheaper. I'll adjust all satyr costs - maybe 7 gold minimum. Harpies may need cheapening too, but probably not.
[ January 18, 2004, 17:58: Message edited by: Saber Cherry ]
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January 19th, 2004, 07:56 PM
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Re: CherryMod Thread
New Theme:
"Caelian Ice Age"
Polar bears, sabertooth cats, and killer whales (underwater only - summoning spell). Possibly Snow Golems (special Caelum spell). Caelum's affinity would change from air to water, and the archers would be given ice arrows.
New Capitol special site, The Evergrowing Glacier: Water Mage may Enter to Summon Ice Elementals (size 3).
New Capitol special site, Ice Cave: Ice Drake may be recuited here.
-Cherry
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January 19th, 2004, 08:33 PM
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Second Lieutenant
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Re: CherryMod Thread
Summoning Icedrakes and elementals sounds pretty tough. Maybe if the mages ran a risk of being attacked by something nasty?
Perhaps you could make a Caelum Version of R'lyeh summoning gate? The evercold portal could summon a variety of cold theme creatures with a chance of the mage getting attacked or getting diseased (catching a cold?).
And changing Air to Water will allow them to enter water provinces a lot sooner. Something to keep in mind perhaps.
I want more animal summoning spells.
Claws of winter, 2 nature 1 water 1 air: Summons cold theme beasties.
Waters Call: 3 water 1 nature: Summons water animals like whales, sharks and squids.
Fangs of the Desert, 2 nature 1 earth 1 fire: Summons the likes of snakes, scorpions, camels and vultures.
Perhaps it's because I'm a biologist but an army of animals is too cool to ignore. 
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January 19th, 2004, 09:31 PM
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Re: CherryMod Thread
Announcing...
ICE AGE MOD
Yaay!!!
Current races:
1) Caelian Ice Age (below). Forced Cold+3
2) Ice Age Man (Man theme)
Iron has yet to be invented. Man uses armors of wood, leather, and fur, and weapons of wood and stone. Forced Cold+1
3) Ice Age Neanderthals (Ulm theme)
The strong and durable Ulmish ancestors went to battle wearing incredibly heavy stone-platemail armors. Forced Cold+1
4) Ice Age Saurians (Ctis theme)
I'm hoping you can guess  Forced Heat 0 or less (but still coldblooded).
Armors to be used for Man and Ulm:
(Possibly, the laminated wood will be restricted to Ice Age "Asia", whatever that will be named)
name=Oak_Shield aprot=2 def=2 enc=1 hands=1 shield=1 res=2 new=1
//A heavy shield of solid oak.
name=Laminated_Wood_Shield aprot=2 def=2 hands=1 shield=1 res=4 new=1
//A lightweight shield made of many layers of thind wood sheets.
name=Pumice_Shield aprot=0 def=1 hands=1 shield=1 res=1 fireproof=25 new=1
//Pumice is highly fire resistant, but very weak and brittle.
//Shields carved from pumice can protect against arrows, slings, and firey breath, but not heavy melee weapons.
name=Mica_Shield aprot=2 def=2 hands=1 shield=1 res=5 new=1
//When available in large enough sheets, the pliability and laminar nature of mica makes it ideal for shields.
//However, it is rare to find large enough pieces.
//*** Helms ***
//Mundane
name=Wood_Helmet aprot=1 res=1 new=1
//Wooden helmets are carved from a single block, and usually made of softwood.
name=Jade_Helmet aprot=2 def=-1 enc=1 res=4 new=1
//Jade is used for helmets, as it carves more readily than flint, though it is not as strong.
//*** Body Armor ***
//Hides
name=Furs aprot=4 def=-1 enc=1 res=1
name=Leather_Cuirass aprot=3 res=1
name=Leather_Hauberk aprot=4 res=2
name=Full_Leather_Armor aprot=6 def=-1 enc=1 res=3
//Wood
name=Maple_Breastplate aprot=5 def=-1 res=2 new=1
name=Laminated_Wood_Platemail_Cuirass aprot=4 res=4 new=1
name=Laminated_Wood_Platemail_Hauberk aprot=6 def=-1 enc=6 res=3 new=1
name=Laminated_Wood_Platemail_Armor aprot=8 def=-2 enc=1 res=8 new=1
//The latter 3 are platemails made of laminated wooden plates, sewn together with silk or twine.
//These armors are very lightweight, but their bulk impedes mobility.
//Their laminar construction makes them stronger and less flammable than ordinary wood.
//Creating the many-layered laminar plates is quite time-consuming.
//Stone
name=Flint_Platemail_Cuirass aprot=9 def=-1 enc=2 res=12 new=1
name=Flint_Platemail_Hauberk aprot=11 def=-2 enc=4 res=15 new=1
name=Flint_Platemail_Armor aprot=14 def=-4 enc=5 res=19 new=1
//Flint armors are carved and chipped into crude plates, pierced, and sewn together with twine.
//Stone lacks tensile strength and is more brittle than other materials, so despite its low density,
//the requisite thickness of the plates makes stone armors exceedingly heavy.
//Assembling the armor from plates is fairly simple...
//but mining, chipping, carving, and smoothing make the creation of such armors very tedious.
Comments?
-Cherry
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January 19th, 2004, 09:44 PM
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Second Lieutenant
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Re: CherryMod Thread
Stoneplate armour? Laminated wood? Now you're pushing my suspension of disbelief. If they're iceage wouldn't they use simpler technology for their armor? Just give them various furs and skins from monsters instead.
By the way, monsters should be a lot more scary for the primeval inhabitants of Dominions. Most of the independant forces could be switched to Beasts and the likes. Population should be scarcer as well.
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January 19th, 2004, 10:08 PM
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Re: CherryMod Thread
Quote:
Originally posted by Wauthan:
Stoneplate armour? Laminated wood? Now you're pushing my suspension of disbelief.
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Ok, I'll stay with the more realistic winged flying humans that wear Ice armor and call thunder down from the heavens
It's a fantasy mod, not a historic one - the independants will use simpler stuff. No metals, stone plate mail, or laminar wood for them.
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