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November 21st, 2003, 11:46 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: europa dom2 map
Quote:
Originally posted by Pocus:
Whismerhill, if you want to join a group of french players for multiplayers game, contact me at phmalacher@free.fr
The playing levels vary heavily, rest assured, from newbie to grognard.
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Yep,
Pocus is one of the grogs, I'm one of the noob.
BTW, Whismerhill, funny you use that name (I knew the guy who created the character ... a looooong time ago ).
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November 22nd, 2003, 02:05 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
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Re: europa dom2 map
Quote:
Originally posted by PDF:
quote: Originally posted by Pocus:
Whismerhill, if you want to join a group of french players for multiplayers game, contact me at phmalacher@free.fr
The playing levels vary heavily, rest assured, from newbie to grognard.
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Yep,
Pocus is one of the grogs, I'm one of the noob.
Yeah, me too. Must be nice to have your own group of newbies to crush every time
Quote:
BTW, Whismerhill, funny you use that name (I knew the guy who created the character ... a looooong time ago ).
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Oh yeah, the "let me tell you the story of my AD&D campaign from years ago, and make money in the process" comics. Those were fun for some time.
[For the non-French readers: there's a character in a French comics called Whismerhill, who's based on the author's ooooold AD&D character]
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November 22nd, 2003, 05:00 PM
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Corporal
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Join Date: Nov 2003
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Re: europa dom2 map
Thanks nerfix
I'll send you the file once I have the time to
in fact
"les chroniques de la lune noire" in french
"Black moon chronicles" in english
but the name isn't really "Whismerhill"
but "Wysmerhill" if I remember correctly
I personnaly prefer Whismerhill
because it still makes reference to that character I love
and the added letter 'h' and replaced 'y', also have kind of a "wish" effect in my mind ;-)
for the multiplayer thingy, I'm not against it
but well not for the moment,
for instance I have modified the "exe"
to be able to test some things
like how overpowering it could be if you have a bless with 10 magic in every path of your god
(at least with abysia)
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November 22nd, 2003, 05:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: europa dom2 map
Quote:
Originally posted by Whismerhill:
for instance I have modified the "exe"
to be able to test some things
like how overpowering it could be if you have a bless with 10 magic in every path of your god
(at least with abysia)
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WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 22nd, 2003, 05:56 PM
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Corporal
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Join Date: Nov 2003
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Re: europa dom2 map
Quote:
Originally posted by Gandalf Parker:
WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
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how can you edit a .map file for having a god with 10 in all magic path is effective on the bless effect ?
nevermind...
I have read somewhere that the bless effect is set at god creation ...
so I increased the number of points you have from start (among other things )
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November 22nd, 2003, 06:26 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: europa dom2 map
Quote:
Originally posted by Whismerhill:
quote: Originally posted by Gandalf Parker:
WOW for me that would be the hard way. Id rather edit a .map for that than to edit the exe
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how can you edit a .map file for having a god with 10 in all magic path is effective on the bless effect ?
You can create a god with .map commands and it will only affect that one game map. Doesnt change the exe, doesnt even overwrite the god you might have already made for that race. Using the map commands you can give a god 10 in each magic, all the scales you want, any castle, magic items, and even use a unit that the game doesnt allow you to use (such as a Doom Horror)
At least Dom1 didnt do checks on those things. I havent tested to see if Dom2 checks but I doubt it does since this is all stuff meant for use in creating a game-map along a theme
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 23rd, 2003, 04:35 PM
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Corporal
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Join Date: Nov 2003
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Re: europa dom2 map
lol I have been completely unaware of that !!!
that's why I modified the exe
but hupefully even that is not difficult at all,
I guess that's because Illwinter doesn't have an 'anti-cracking' policy
which is a good thing because an anti-cracking policy only increases development cost...
and if the game has some popularity, it will be cracked whatever the protections ...
it may take longer of course 
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