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Old November 21st, 2003, 08:02 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Melee Attack Rear

They seem to angle in too soon. "Attack Rearmost" needs to have a Knights move added to it (like in Chess). Two down and then one over.

What I do to get around it is use a commanders more complete scripting. Have him hold on the flanks for a round or two to give the enemy time to move past him, THEN have him attack rearmost. Keep the units with him by having them "gaurd commander"
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Old November 21st, 2003, 10:28 PM

licker licker is offline
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Default Re: Melee Attack Rear

Part of the issue may have to do with the speed of the flanking units. Units with quickness seem to hit the 'real rear' more frequently than those without...

Also hold and attack rear seems to work better than just attack rear. Maybe the rest of the Groups need to 'clear' the area before the flankers decide whom to engage.
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