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March 27th, 2004, 09:00 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Big Problem - Unbalanced random events
I would like to add my two cents into discussion. For some reason in about 75% of MP games I've played so far people seem to prefer "rare" random events settings. Obviously in the MP game with such settings combo Order3/Misfortune3 is more attractive than on "regular events". So far I choosed it in pretty much every MP game that I've played on "rare" random event settings, and I like the results so far - the bad events are rare enough to be of rather minor annoyance, but 120 free scale points from "misfortune 3" can go a long way toward imporving your dominion and/or your pretender.
Thus being said I reilize of course that such situation deals with game settings different from "normal", therefore it probably should not be considered for balance purposes. The reason why I meantioned this is that based upon my (still somewhat limited) MP experience so far "rare" events settings seem to be pretty common there.
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March 28th, 2004, 06:37 AM
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Sergeant
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Join Date: Oct 2000
Posts: 295
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Wyatt Hebert:
Hey, Lintman, check the math.
If you lost $150 in each of 5 games, and won $50 in each of 5 games, you'd have lost $500 total, not $750.
The only way you'd come out with $750 lost overall is if you won $50 in each of 5 games, and lost $150 _more_ (in terms of absolute magnitude) in each of 5 games, i.e. you won $50 5 times, but lost $200 5 times.
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Doh! I had the math correct originally, but at the Last second before posting, I changed the numbers without double-checking and screwed it up! Sorry about that.
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March 28th, 2004, 07:38 AM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Stormbinder:
The reason why I meantioned this is that based upon my (still somewhat limited) MP experience so far "rare" events settings seem to be pretty common there.
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Depends on the crowd I guess, since all the MPs I've been in thus far have been with common events. Generally "common" is probably more common , since it's the default setting.
__________________
Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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March 28th, 2004, 09:07 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Inigo Montoya:
Jaif, I totally agree. It's the 1/4th population disaster that frustrates me to no end. I pick +3 Order and +1 Luck and still have my capital hit with the 1/4th nuke...
Incredible fury is generated which completely contradicts my otherwise adoration for Dominions II.
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You think losing 1/4 population is bad? On one of my mosehansen games, turn 10, with Luck _3_, I get a random (Tidal Wave) that wiped out 40% of a province, leaving it with 9500.
I'm sure the people of the province are thankful they live in a land of such wondrous luck: "Ayup, half my family and neighbors were wiped out - but I'm lucky - I ain't got a nail in my boot."
Like you, I'm immensely bothered, upset, frustrated, by the random events and so-called "Luck" in Dom 2.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 28th, 2004, 10:25 PM
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Corporal
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Join Date: Feb 2004
Location: Minnesota
Posts: 90
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Cainehill:
quote: Originally posted by Inigo Montoya:
Jaif, I totally agree. It's the 1/4th population disaster that frustrates me to no end. I pick +3 Order and +1 Luck and still have my capital hit with the 1/4th nuke...
Incredible fury is generated which completely contradicts my otherwise adoration for Dominions II.
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You think losing 1/4 population is bad? On one of my mosehansen games, turn 10, with Luck _3_, I get a random (Tidal Wave) that wiped out 40% of a province, leaving it with 9500.
I'm sure the people of the province are thankful they live in a land of such wondrous luck: "Ayup, half my family and neighbors were wiped out - but I'm lucky - I ain't got a nail in my boot."
Like you, I'm immensely bothered, upset, frustrated, by the random events and so-called "Luck" in Dom 2. ROFL! Love the comment about the nails. 
__________________
I am looking for a six-fingered man.
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March 28th, 2004, 10:43 PM
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Second Lieutenant
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Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
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Re: Big Problem - Unbalanced random events
Quote:
Originally posted by Inigo Montoya:
Either nerf the 1/4th event or add a 1/4th population growth event. The way population works now, you can easily eliminate population, but there is no easy way to increase it.
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As pointed out elsewhere in this thread, the population growth event would have to be higher than the population death event, or it's not even. In the case of a 1/4th (population goes to 3/4ths of original), you would need an event that increase the population to 4/3rds (an extra 33%, IOW) to even it out.
Bayushi Tasogare
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Scott Hebert
Gaming Aficionado
Modding Beginner
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March 28th, 2004, 10:48 PM
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Sergeant
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Join Date: Jan 2004
Posts: 247
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Re: Big Problem - Unbalanced random events
Well now that ive seen the light im not all -that-certain the luck scales are imbalanced.
Remember, and just by the descriptions if not actually experience, the Magic and Luck scales go together. Ive seen the light i think  . 1500 free twice makes a horse's mouth very attractive.
Remember population is just income. Its worse to endure if you get hit with a 1/4 loss in your capital (which happened to me early in a multi game, bleh) but its just income lost. So you lose 50/turn in your capital. 30 turns? Does this equal or surpass the bonus resources given during the same time with high luck? I don't have enough data to make a judgement.
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