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  #1  
Old March 27th, 2004, 09:00 AM
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Stormbinder Stormbinder is offline
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Default Re: Big Problem - Unbalanced random events

I would like to add my two cents into discussion. For some reason in about 75% of MP games I've played so far people seem to prefer "rare" random events settings. Obviously in the MP game with such settings combo Order3/Misfortune3 is more attractive than on "regular events". So far I choosed it in pretty much every MP game that I've played on "rare" random event settings, and I like the results so far - the bad events are rare enough to be of rather minor annoyance, but 120 free scale points from "misfortune 3" can go a long way toward imporving your dominion and/or your pretender.

Thus being said I reilize of course that such situation deals with game settings different from "normal", therefore it probably should not be considered for balance purposes. The reason why I meantioned this is that based upon my (still somewhat limited) MP experience so far "rare" events settings seem to be pretty common there.
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Old March 28th, 2004, 06:37 AM
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Wyatt Hebert:
Hey, Lintman, check the math.

If you lost $150 in each of 5 games, and won $50 in each of 5 games, you'd have lost $500 total, not $750.

The only way you'd come out with $750 lost overall is if you won $50 in each of 5 games, and lost $150 _more_ (in terms of absolute magnitude) in each of 5 games, i.e. you won $50 5 times, but lost $200 5 times.
Doh! I had the math correct originally, but at the Last second before posting, I changed the numbers without double-checking and screwed it up! Sorry about that.
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Old March 28th, 2004, 07:38 AM
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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Stormbinder:
The reason why I meantioned this is that based upon my (still somewhat limited) MP experience so far "rare" events settings seem to be pretty common there.
Depends on the crowd I guess, since all the MPs I've been in thus far have been with common events. Generally "common" is probably more common , since it's the default setting.
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Old March 28th, 2004, 09:07 PM
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Default Re: Big Problem - Unbalanced random events

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Originally posted by Inigo Montoya:
Jaif, I totally agree. It's the 1/4th population disaster that frustrates me to no end. I pick +3 Order and +1 Luck and still have my capital hit with the 1/4th nuke...

Incredible fury is generated which completely contradicts my otherwise adoration for Dominions II.
You think losing 1/4 population is bad? On one of my mosehansen games, turn 10, with Luck _3_, I get a random (Tidal Wave) that wiped out 40% of a province, leaving it with 9500.

I'm sure the people of the province are thankful they live in a land of such wondrous luck: "Ayup, half my family and neighbors were wiped out - but I'm lucky - I ain't got a nail in my boot."

Like you, I'm immensely bothered, upset, frustrated, by the random events and so-called "Luck" in Dom 2.
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Old March 28th, 2004, 10:25 PM
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Default Re: Big Problem - Unbalanced random events

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Originally posted by Cainehill:
quote:
Originally posted by Inigo Montoya:
Jaif, I totally agree. It's the 1/4th population disaster that frustrates me to no end. I pick +3 Order and +1 Luck and still have my capital hit with the 1/4th nuke...

Incredible fury is generated which completely contradicts my otherwise adoration for Dominions II.
You think losing 1/4 population is bad? On one of my mosehansen games, turn 10, with Luck _3_, I get a random (Tidal Wave) that wiped out 40% of a province, leaving it with 9500.

I'm sure the people of the province are thankful they live in a land of such wondrous luck: "Ayup, half my family and neighbors were wiped out - but I'm lucky - I ain't got a nail in my boot."

Like you, I'm immensely bothered, upset, frustrated, by the random events and so-called "Luck" in Dom 2.

ROFL! Love the comment about the nails.
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Old March 28th, 2004, 10:43 PM

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Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Inigo Montoya:
Either nerf the 1/4th event or add a 1/4th population growth event. The way population works now, you can easily eliminate population, but there is no easy way to increase it.
As pointed out elsewhere in this thread, the population growth event would have to be higher than the population death event, or it's not even. In the case of a 1/4th (population goes to 3/4ths of original), you would need an event that increase the population to 4/3rds (an extra 33%, IOW) to even it out.

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Old March 28th, 2004, 10:48 PM
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Default Re: Big Problem - Unbalanced random events

Well now that ive seen the light im not all -that-certain the luck scales are imbalanced.

Remember, and just by the descriptions if not actually experience, the Magic and Luck scales go together. Ive seen the light i think . 1500 free twice makes a horse's mouth very attractive.

Remember population is just income. Its worse to endure if you get hit with a 1/4 loss in your capital (which happened to me early in a multi game, bleh) but its just income lost. So you lose 50/turn in your capital. 30 turns? Does this equal or surpass the bonus resources given during the same time with high luck? I don't have enough data to make a judgement.
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