.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old March 29th, 2004, 01:48 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by SurvivalistMerc:
Fortunately, the devs have given us the ability to mod the scales.
True enough. You can alter them for your own enjoyment as you play. Maybe even offer the mod to others who feel the same way. (someone asked in another thread if this game had any chaeat codes. One of the answers was MOD)

But I wouldnt expect it to get general acceptance. Especially not to the point that you will ever be able to play using it in a multiplayer game. As I understand it ALL of the games players have to run the same mods. Still I think some mod changs have been useful in convincing people that the original settings were a pretty good idea after all.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old March 29th, 2004, 01:51 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by SurvivalistMerc:

Even when I take luck 3 I have yet to see the 1500 gold event. Maybe I need to take other scales too. I don't know.
I'm almost 100% certain you need some +magic scale as well. Remember the description of the scale talks about luckily finding magic objects. Although whether its 2 or 3 magic i can't say.
Reply With Quote
  #3  
Old March 29th, 2004, 03:05 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Big Problem - Unbalanced random events

I think many underestimate +500 gold event in the early game. You can buy a lot of extra troops or hire couple of mercenary bands. Either way, it's 1 turn bonus to your expansion plan. Comparing to that 1/4 population loss is not that bad. Even it happens in your home province, the impact is not felt immediately and by the time income loss has accumulated (to let's say 500 gold), you already have many other provinces, so probably getting +500 gold and 1/4 population loss in the capital on the same turn is a good event.

Those extra gems events also may be underestimated, if you get right gems it boosts your plans a lot (making important item one turn earlier or summoning one turn earlier). Considering, that these extra gem events are happening quite often, they have significant positive effect.

The really bad event, probably worst I've seen is to lose the lab. Early in the game you lose 200 gold and one turn worth of research. And this even can't happen in unimportant province, because you don't have labs there. Even later in the game when the importance of the random events is much smaller, losing a lab in the research center is quite bad. Again one turn research loss

But if you get really good event (+1500 gold) and loss of lab on the same turn, is it positive or not? I'm not sure, maybe it depends on the nation.

So far, it luck/misfortune seem to be balanced to me, but whether the perfect balance is achieved or not, nobody probably knows.
Reply With Quote
  #4  
Old March 29th, 2004, 05:11 AM

Mandalore Mandalore is offline
Private
 
Join Date: Mar 2004
Location: Alabama[Military]
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Mandalore is on a distinguished road
Default Re: Big Problem - Unbalanced random events

The worst event possible is this.

I was playing Ulm during the demo and on my first turn, an earthquake struck and obliterated my temple. Now normally temple losses arn't really bad, but it was my only temple. Thus I could build no preists to build more temples, and my pretender could not build temples either. My dominion was 3 luck as well so it was simply the luck of the draw I guess. Needless to say I restarted. But by far that is the most crippling event I have had happen early in game.

Thanks

[ March 29, 2004, 03:13: Message edited by: Mandalore ]
Reply With Quote
  #5  
Old March 29th, 2004, 05:46 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Quote:
Originally posted by Mandalore:
Now normally temple losses arn't really bad, but it was my only temple.
You could have appointed your starting commander as the prophet, and had him build your temple.
Reply With Quote
  #6  
Old March 29th, 2004, 01:40 PM

Mandalore Mandalore is offline
Private
 
Join Date: Mar 2004
Location: Alabama[Military]
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Mandalore is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Quote:
You could have appointed your starting commander as the prophet, and had him build your temple.
Your right, I could have. I didn't think of that at the time, but if it ever happens again I will remember that.

Thanks!
Reply With Quote
  #7  
Old March 29th, 2004, 03:43 PM

PrinzMegaherz PrinzMegaherz is offline
Sergeant
 
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
PrinzMegaherz is on a distinguished road
Default Re: Big Problem - Unbalanced random events

Another thing to consider is the definition of luck.

If you play ermor, you wont mind population loss events that much. However, getting Militia units that demand upkeep will quickly reduce that 200 gold you saved for a temple to zero. Definitly no luck.

Anyway, everyone complains about those money gain/population loss events. So what would you like? Population gain/loss events or money gain/loss events? Money loss events can easily be avoided by having no money at the end of the turn. On the other hand, Illwinter already said that population gain events are out of the question.

So, what do you propose?

[ March 29, 2004, 13:44: Message edited by: PrinzMegaherz ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.