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November 23rd, 2003, 01:58 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Jasper:
As Treebeard suggests, this could be handled by giving all events a +/- rating, and randomly determing the luck level of an event, rather than whether it's simply good or bad. For example, a "d6 - d6 + luck" roll, combined with rating events between +/- 8.
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I'm not sure I follow the +/- rating thing. Is this the needed luck or the strength of the event? And how does the dice fit in the system?
Could you elaborate, please.
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November 23rd, 2003, 03:18 AM
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Corporal
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Join Date: Sep 2003
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Kristoffer O:
I'm not sure I follow the +/- rating thing. Is this the needed luck or the strength of the event? And how does the dice fit in the system?
Could you elaborate, please.
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Well, let me exemplify. A rain event is determined by the game. A d6 roll is made, and the luck scale of the province is used as a modifier.
Result -2 to 0: catastrophic rain (1/4 of the population dies)
Result 1 to 3: extreme rain (1/6 of the population dies)
Result 4 to 6:heavy rain (1/8 of the population dies)
Result 7 to 9: severe rain (1/10 of the population dies)
And so on.
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November 23rd, 2003, 05:14 AM
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Sergeant
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Join Date: Oct 2003
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Re: Petition to change LUCK\\ORDER Scales
I have come up with a second suggestion for Luck/Order that might be easier to implement.
ORDER scale gives +/- 6% gold per tick. +/- 10% chance of random events.
LUCK scale gives +/- 4% gold per tick in addition to it's current effects.
GROWTH and PRODUCTIVITY scales would give +/- 3% gold per tick to make them more attractive.
So at +3 ORDER, -3 Luck you would have +6% gold with rare bad events.
At +3 Luck, -3 Order you would have -6% gold with more common good luck events.
What do you think? Would you consider these scale effects more balanced than what is currently in the game?
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November 23rd, 2003, 05:47 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Kristoffer O:
I'm not sure I follow the +/- rating thing. Is this the needed luck or the strength of the event? And how does the dice fit in the system?
Could you elaborate, please.
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Give all events an Ars Magica style +/- rating for how good or bad they are. 0 events would be neutral, the more positive the better, the more negative the worse.
When an event happens in a province roll a d6 and subtract from it another d6 to get a "luck roll" that centers around 0. Then add the province's luck scale to skew results, and pick an event with that luck level. You'd also need to filter out inappropriate events based upon other scales, etc.
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November 23rd, 2003, 06:05 AM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Petition to change LUCK\\ORDER Scales
>What do you think? Would you consider these scale effects more balanced than what is currently in the game?
I like this suggestion.
The only change I'd make is for Production and Growth. I'd like to see these scales have more effect on... production and growth (or lack of such).
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November 23rd, 2003, 07:06 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Petition to change LUCK\\ORDER Scales
Incidentally, with regards to Luck, certain nations might have differing views on what's lucky or not...
As Soul Gate or Ashen Empire Ermor, for instance, I would not exactly be thrilled to get a bunch of militia, since their maintenance cost can be very bad for an already weak economy. A leader has to be rushed ASAP to send them to die. A lucky "dead Ermor" equivalent would probably be tombs opening up...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 23rd, 2003, 07:42 AM
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Private
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Join Date: Nov 2003
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Re: Petition to change LUCK\\ORDER Scales
Luck and Ermor have always been something of an odd couple; I think trying to adjust Luck's effects to Ermor while tweaking the balance of Luck as a whole may be too difficult to worry about. But then, I may just be so accustomed to it that I am blind to what others may see as a problem.
While some of the good luck events don't effect Ermor, just as many of the bad events don't effect them either. All in all with Ashen Empire Ermor, if I take Turmoil 3 and neutral luck scale, I come out well ahead (usually).
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