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  #1  
Old November 23rd, 2003, 03:14 PM

Jasper Jasper is offline
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Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by Kristoffer O:
I is not in Dom II, but I'm starting to believe it should be. There is a risk of a turmoil/luck default with this setting, but the use for luck-0 is more obvious and order/misfortune-3 is less viable.
Ack, it's not!? No wonder luck seems worse to me than it should be, and misfortune better! This was a very thematic effect in Dom 1, and certainly wasn't overpowered.

Returning it would be a definite improvement, with IMHO no chance of unbalancing turmoil/luck. Order 3 gives 13/7 the income of Turmoil 3 -- a nearly insurmountable difference! Even were Order/Turmoil changed to 5% income change per level this would IMHO still not be a problem.
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Old November 23rd, 2003, 03:59 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Petition to change LUCK\\ORDER Scales

I'm going to have to disagree slightly with respect to magic. It gives decreased percentage returns and increased percentage losses with scales.

But please remember that the cost/reward for taking the scale is linear (as pointed out by someone else here). And imagine a magic-3 Ctis. With shamen doing the research. These are sacred units and have less overall cost per research point than a sage imo. Plus, they seem to have more battle utility than a sage.

To give a unit like this, with around 4 rp or so, 3 extra rp is a 75% boost overall. Not bad. I'm going to stick with those who want the drain scale left alone.

With regard to luck, what would folks say to not only good and bad random events but also neutral ones that have good and bad elements? Your luck scale could turn some bad or good events into "neutral" ones depending on what scales you took. (I see the militia as "neutral" at best. But they do make good cannon fodder and give me an excuse to make that summer sword.)

I'll acknowledge that I'm still a total newb, so my assessment of value is very preliminary here.
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Old November 23rd, 2003, 05:11 PM

mr.white mr.white is offline
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Default Re: Petition to change LUCK\\ORDER Scales

I think the main issue here is that the event system is broken. That skews the whole view of order since it has the additional benefit of disaster-protection, which you can't get any other way. I'm not so sure that it's too good without that aspect.
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Old November 23rd, 2003, 05:32 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by Chris Byler:
quote:
Originally posted by Saber Cherry:
Having them modify the chances of units gaining afflictions in lucky/unluck provinces, though... that would be interesting too.

Hmm, that could be interesting. But I think having it affect both sides indiscriminately might largely negate the effect
I really like this idea, and it sure hasn't to work indiscriminately. A positive luck scale should lower your chances to get afflictions only if you're fighting in your own dominion (just like you don't benefit from your neighbor's luck wrt events). It could even go further: luck could increase the chances for the enemy to get afflictions if he's fighting in your dominion.

On the same vein, I remember someone suggested a lucky dominion should give a bit of luck to your units, as long as they remain in your dominion - like the Luck spell, but only 5%/tick instead of 50%. I thought that was a cute idea.

Quote:
Also, I wouldn't call Machaka a light-unit nation. I make extensive use of spider knights and black hunters
I could do without the spiders, I couldn't without the hoplites.
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Old November 23rd, 2003, 07:27 PM
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apoger apoger is offline
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Default Re: Petition to change LUCK\\ORDER Scales

There have been many well thought out and excellent ideas here. Problem is that most of them are complex. It is hard to balance new complexity. Furthmore complexity is a very hard sell to Illwinter. I'm interested in seeing a fix this century.

To that end I offer the follwing thoughts.
The main issue is that dire events are -NOT FUN-. Nobody losses 10K population at the capital and thinks "Wow! I love Dominions". Secondly these events are not balanced. There is no 'population is increased by 10K' event. Gaining a cloak of displacement is sweet, but is no compenstation for the more serious dire events. These events add nothing to the game. I say a simple way to address the issue would be to *delete* them. It would only make the game better. Nobody would miss these events. Losing labs and chunks of gold is more than bad enough.

Without these catastrophic events, I suspect that Turmiol/Luck might be more balanced in respect to Order/Misfortune.

This might not be the best solution, but it is simple, and easy to implement. Often that has a 'magic' of it's own.
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Old November 23rd, 2003, 08:00 PM

Treebeard Treebeard is offline
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Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by Nagot Gick Fel:
On the same vein, I remember someone suggested a lucky dominion should give a bit of luck to your units, as long as they remain in your dominion - like the Luck spell, but only 5%/tick instead of 50%. I thought that was a cute idea.[/QB]
You know, that's a pretty good idea. Perhaps tone it down to 3-4% per level of luck.
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Old November 23rd, 2003, 11:08 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Petition to change LUCK\\ORDER Scales

Quote:
Originally posted by apoger:
Without these catastrophic events, I suspect that Turmiol/Luck might be more balanced in respect to Order/Misfortune.

This might not be the best solution, but it is simple, and easy to implement. Often that has a 'magic' of it's own.
This is the conculusion I have been moving towards with this debate. Nerf or remove the worst events.

Cheers

Keir
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