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November 26th, 2003, 09:54 PM
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Saber Cherry:
If you are up for more tests, I'd suggest Order 0 & Luck +3, and Order 0 & Luck -3, to see if the base event frequency changes. I'd do it but I'm lazy.
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Did it:
Order 0 and Luck +3 = 43 events / 80 turns, 9 bad (1 flood) and 34 good events (1500 gold event among others).
Order +3 and Luck 0 = 8 events / 80 turns, 3 bad (still 1 flood !) and 5 good (1 hero even with luck 0).
Any thought ?
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November 26th, 2003, 10:08 PM
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Re: Petition to change LUCK\\ORDER Scales
The #'s are within the formula's we were given; which is nice to know. It is just the fact of the good events weighing in less than the bad events.
I don't mind 20% Loss of Population event if on the good side I could get a 10% increase.
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November 26th, 2003, 10:16 PM
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Re: Petition to change LUCK\\ORDER Scales
Did one Last test, as suggested :
Order O and Luck -3 = 39 events / 82 turns, 28 bad events (6 disasters) and still 11 good events.
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November 26th, 2003, 10:25 PM
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Second Lieutenant
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Re: Petition to change LUCK\\ORDER Scales
Hmmm. Order 0 and luck +3. Nearly 4 times as many good events as bad, 1 disaster and one joyous windfall...
Seems viable to me. The 21% less gold on a turn to turn basis will be somewhat painful, but I'd guess largely compensated by the good events. Perhaps there's hope for me in that MP game after all...
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November 26th, 2003, 11:27 PM
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Corporal
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Re: Petition to change LUCK\\ORDER Scales
One of the best things of the luck scale is the chance of getting mines. If you start in a mountain or get some mountain terrain quick, chances are good you'll start to discover new mines pretty quick. In one game I found three in my home province in 20 turns.
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November 27th, 2003, 04:41 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Petition to change LUCK\\ORDER Scales
Quote:
Originally posted by Sunray_be:
Order 0 and Luck +3 = 43 events / 80 turns, 9 bad (1 flood) and 34 good events (1500 gold event among others).
Order +3 and Luck 0 = 8 events / 80 turns, 3 bad (still 1 flood !) and 5 good (1 hero even with luck 0).
Any thought ?
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Yes. Order does NOT reduce event frequency by 10% per level, assuming this test is representative. More like 25% per level, which makes it even more valuable than previously thought. I think I'll always go with +3 order now. Thanks for all your effort!
-Cherry
P.S. In 0%-5% magic site games, luck is very valuable, as the main source of non-national gems. But otherwise... 
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November 27th, 2003, 08:28 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Petition to change LUCK\\ORDER Scales
Awesome work Sunray, we can draw some probabilities from what you have done.
Quote:
To sum up :
- Order 0 & Luck 0 = 36 events in 82 turns. 20 good events (I've been lucky) but 5 disasters.
- Order-3 & Luck +3 = 88 events in 82 turns. 61 good events (including the 1500 gold, for a total of 3245 gp bonuses). But still 7 big disasters!
- Order+3 & Luck-3 = 6 events in 123 turns. Only minor effects.
Did it:
Order 0 and Luck +3 = 43 events / 80 turns, 9 bad (1 flood) and 34 good events (1500 gold event among others).
Order +3 and Luck 0 = 8 events / 80 turns, 3 bad (still 1 flood !) and 5 good (1 hero even with luck 0).
Any thought ?
Order O and Luck -3 = 39 events / 82 turns, 28 bad events (6 disasters) and still 11 good events.
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what we knows from IW : probability of good event at luck 0 : 50%. Adjustment from luck : +-10%
what we deduce from your tests :
probability of drawing an event (max 2) at order 0 : 50%
probability of drawing an event at order 3 : 10%
=> I would say that order modify event probability by +- 13% - 15%
Taking your figures, and computing the theorical numbers now that would give:
order 0 : 36 events / 82 turns
theorically would give 41 events, not far.
order -3 : 88 events events / 82 turns
theorically would give 82 events, not far.
order 3 : 6 events / 123 turns
theorically would give 6 events, perfect fit!
etc.
Common Race designs :
In order we believe :
with Order 3 Luck -3 you have 5% chance of getting an event, with 80% of it being bad.
Lady Luck:
With Order -3 Luck +3, you have one event a turn in average, with 80% of being good.
On the safe side:
With Order 0 Luck +1, you have 50% of having an event, with 60% chances of it being good. (People generally takes that for national heroes too).
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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