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November 23rd, 2003, 06:33 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Underwater invasion
Ranged projectile attacks, other that water magic, don't work underwater.
Most magic items that give supply bonuses are not cumulative, so I expect it's the same with UW breathing. So, a Bag of Wine, Cauldron of Broth, and Summer Sword on a commander are cumulative, but 2 bags of wine, 2 summer swords, or 2 cauldrons of broth are not cumulative. Thus, you may want to forge a Sea King Goblet and a Book of UW Breathing for the same commander.
As for routing: Yes. That's one thing I don't like about the Doms morale system - it leads to huge single Groups, rather than clever placement.
P.S. Then again, maybe 2 Cauldrons are not cumulative, but 2 Winebags are. I seem to recall there was something arbitrarily wierd, but I can't remember what=)
[ November 23, 2003, 16:36: Message edited by: Saber Cherry ]
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November 23rd, 2003, 07:13 PM
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Re: Underwater invasion
I believe there is a negative morale modifier for fighting underwater if you are not an Amphibious or Aquatic creature.
Ranged attacks and some spells do not work and creatures underwater who are not accustomed to it; fight badly.
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November 23rd, 2003, 09:03 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Underwater invasion
Ethereal crossbows do work underwater, but can only be wielded by commanders.
Much fire/fiery magic does not work underwater, but incinerate does (it burns them from the inside out) as does astral fires, if memory serves.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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November 23rd, 2003, 09:04 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: Underwater invasion
All your units who are not amphibious will get -3 att and def, and very low movement (and maybe some other negative modifiers, not sure). Archery doesn't work, as stated, and majority of fire magic doesn't either. The only missile that fires is etheral crossbow, I think. Every spell has clearly stated if it does or doesn't work underwater (at least combat ones; my biggest huh? was when I was trying to cast Voice of Tiamat for 5 turns from dry land), so you can prepare the scripts in according to that.
The most obvious tactic is to find shambler reef and use them to help te invasion. I usually don't dare to do it without their help.
edit: simultaneous posting
[ November 23, 2003, 19:06: Message edited by: HJ ]
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November 23rd, 2003, 11:53 PM
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Corporal
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Join Date: Nov 2003
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Re: Underwater invasion
Do you need sea king's goblet for every damn commander?
Man, it seems like dealing with underwater nations is a huge hassles.
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November 24th, 2003, 03:15 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Underwater invasion
Your mages can just wear rings of water breathing or that shambler armor and you will be ok.
Every commander with troops that will go underwater, though, needs sea king's goblet, air pills, or that manual of water breathing or some other item.
I think it's fun to have to go underwater and deal with these things. 
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November 24th, 2003, 03:16 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Underwater invasion
By the way, thank you to everyone who helped me get underwater. 
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