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  #1  
Old November 24th, 2003, 08:41 AM

Shael Shael is offline
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Default Re: dealing with Illithids?

oke use summer lions put a an undead commander (you should have access) put some cannon fodder in front (undeads ??) to block those lobos (they will have hordes)
abyssia has major problems in sea bouth in accessin there and staying and like 90% of the spells that abyssia can access cannot be casted under water

if r'yeht &/ atlantis are in game i would not advice to enter the seas
just drive em off the land and build temples you surely have the possibility to build more temples than they eventually their dominion will run out and they will die
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Old November 24th, 2003, 12:37 PM

MythicalMino MythicalMino is offline
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Default Re: dealing with Illithids?

yeah, that is my plan now....to push them off the continent, and back into the seas....but, I may have come to this conclusion too late, as they now have 2 110 troop armies sitting on my border (1 on land, the other in a sea province).

Also, I have to contend with Vanheim to my south (they have attacked me now, seiging one of my castles....)

But, yes, I am just going to try to beat them on land, and push them back to the water. Only problem is, I am the only nation they are next to :-( If they are wanting to expand anymore, it has to be through me
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Old November 24th, 2003, 06:52 PM
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Default Re: dealing with Illithids?

Another note is that every Starspawn has Astral; holy Starspawn have astral-1 (2 if the random falls on astral) and the pure-mage Starspawn have at least Astral-3. That can give them access to Opposition, Enslave Mind, Mind Duel et al. Keep that in mind if you bring in astrally skilled commanders or magical units.
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Old November 24th, 2003, 06:54 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: dealing with Illithids?

Taqwus, that was a good suggestion about using gift of reason. Because I was thinking that it would give them a mind and make them vulnerable. Good to know that it doesn't.
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