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December 15th, 2003, 08:03 PM
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Sergeant
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Join Date: Sep 2003
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Re: What are the strongest summons?
I forget another one. The second level spell "Hell Power" also summon Horror in combat. If I remember correctly, the longer you survive, the bigger will be the summoned horrors. The horros are not necessarily friendly and they have a good chance of attacking you though.
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December 25th, 2003, 09:59 AM
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Corporal
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Join Date: Dec 2003
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Re: What are the strongest summons?
Quote:
Originally posted by Teraswaerto:
Nope, they don't. One fun thing to wish for is the Doom Horror.
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just for fun?
no...
it's a map-move 10,fly,76 life,25 prot(vastness 0),+15 fear,NO ASTRAL MAGIC' creature..
i prefer to wish D-H instead of vastness/abo*4 ^^
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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December 25th, 2003, 10:07 AM
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Corporal
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Join Date: Dec 2003
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Re: What are the strongest summons?
my Favorites:
* clockwork' horror
* spirit mastery
* winter wolves
* army of the dead
* wish: doom horror
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
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December 26th, 2003, 02:37 AM
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BANNED USER
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Join Date: Oct 2003
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Re: What are the strongest summons?
I think that Vine Ogre (Cast by an Ivy King with a Treelords Staff) gives the best bang for the buck (5 Vine Orgres for one gem).
The Iron Dragon is my second fav summon. Flying size 6 trample with great protection. Gift of Reason one and have him lead a pack on a random province taking mission (After he gets his Anti-Magic Charm that is).
Sammual
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December 26th, 2003, 02:46 AM
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Corporal
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Join Date: Dec 2003
Location: Sweden
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Re: What are the strongest summons?
Vine ogres rock
Lvl 3 conjuration(vine ogres) and lvl 2 construction(vine crown) is all you need.
And a nature friendly nation like pangaea and you can start pumping out 5(resources gotten per turn from basic pangaea) 10 of em per turn with 5 pans/pando's with vine crowns.
When your territory expands and you find more nature gem resources you might wanna make treelord staves and put more pans/pando's on summoning you can outsummon Ermor even with units that cannot be banished 
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December 25th, 2003, 03:15 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What are the strongest summons?
Ermors priests reanimate undead all the time after they have been summoned. That means, if they summon 1 arch bishop per 2 turns, at turn 30 they have 15 reanimators. IIRC right (Dom1, rich world) they can do this without finding any new sites at all! As Pangaea, you would have to have about 1 new nature gem per two turns to get the same amount, plus all the equipment. With Ivy Crown it takes three full turns to get your gems back, but with other items it takes longer, while Ermor doesn't NEED any items to make it worthwhile.
But it is true that Pangaea could in theory use 10 gems /turn to summon Ogres and get 3+ ogres per gem used, that is 30+ vine ogres /turn, and it is a very nice amount. I hope I'll get my Dom2 soon...
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December 26th, 2003, 11:49 PM
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Corporal
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Join Date: Dec 2003
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Re: What are the strongest summons?
I am amused. Clearly, you people's games go MUCH longer than mine do. No doubt because I'm playing with only one other person at a time, and we're at each other's throats so quickly.
But to my question. R'lyeh. I love R'lyeh. Not for their power, which is decent, but for their style. A man has to go with style. And what's the coolest thing they've got? Well, of course, horrible otherworldly things summoned from the Void Gate!
So does anyone know how to get the best out of the Void Gate? Is it sensitive to higher-level mages? Is there any way to restore a feebleminded mage's magic so that he can go back to summoning? I've gotten a few nifty things out of the Gate, but they've all been pretty weak so far. I want to see what it can really do.
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