.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 25th, 2003, 10:29 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Storming Castles

I'd pull out the 75 HI and put them on land where they belong, relieving them with tritons or whatever underwater units I had. I haven't assaulted a Ry'leh nor a kelp fortress before, so I don't know what if any active defenses they have built-in. On land, good fortresses tend to have missile units on the walls which are part of the fort, not part of the army, and which in many cases can cause massive casualties, particularly if the defending mages and/or troops can hold off the attackers for a while.

However kelp fortresses might not have any such defenses.

Sometimes you get a report of no enemy presence in a castle because your scouts have failed, but when you show up there's a tough garrison there. Spies can sometimes show you what's there, but sending in a scout attack is a way to actually see what's there.

PvK
Reply With Quote
  #2  
Old November 26th, 2003, 04:16 AM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Storming Castles

Are the forces it lists under "tower" the total forces present? Or are there multiple towers per fortress?

I am going by pp. 10-11 of the manual. 4 shortbows and 1 mind bLast doesn't sound all that bad.
Reply With Quote
  #3  
Old November 26th, 2003, 05:22 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Storming Castles

Multiple towers per fortress, based on fortress type. The shortbows wouldn't apply under water. Also I think Kelp Fortresses may not have any towers - there's another thread here somewhere with a list of tower numbers, I think...

PvK
Reply With Quote
  #4  
Old November 26th, 2003, 05:25 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Storming Castles

Ok, I found it HERE.

It says kelp forts don't have any missiles, so you know whom to blame if they get ten mind bLast attacks per turn.

PvK
Reply With Quote
  #5  
Old November 26th, 2003, 06:06 AM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Storming Castles

Thanks, PvK.

I stormed it before I saw your message. Only units I lost were 2 swamp guards and 3 shamen.

I was really unlucky with the shamen. The star child astral dueled me 3 times and won all three times. I guess the attacker has an advantage? Or a castle defender has an advantage? Maybe the shamen are at a disadvantage underwater? Or maybe I was just unlucky?

I absolutely love this game. Now to take Ry'leh's Last poorly defended sea province and destroy them forever!!! (Well...for this game at least.) I think I will send some shamen over to farm their void and see what I find.
Reply With Quote
  #6  
Old November 26th, 2003, 11:57 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Storming Castles

Quote:
Originally posted by PvK:
Ok, I found it HERE.

It says kelp forts don't have any missiles, so you know whom to blame if they get ten mind bLast attacks per turn.

PvK
Thats me, was the information accurate then ?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #7  
Old November 26th, 2003, 06:35 PM

SurvivalistMerc SurvivalistMerc is offline
Second Lieutenant
 
Join Date: Nov 2003
Posts: 419
Thanks: 0
Thanked 0 Times in 0 Posts
SurvivalistMerc is on a distinguished road
Default Re: Storming Castles

The information was very accurate. And very much appreciated.

By the way...any strategy tips for those hill fortresses? They sound pretty brutal. I guess ULM has a decent advantage in seiges with respect to what's coming at them from the towers. Especially when it's shortbows.

After doing the reading, while the 40-admin castle might be easy to breach with only 100 defense, it doesn't sound that easy to storm.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.