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November 26th, 2003, 05:14 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Pangean Musings
Quote:
Concerning the standard theme being weaker than old dom 1 Pangaea: I think the standard theme of Pangaea is significantly improved over old Pangaea. Not only does the Pan posess +1 nature and +1? for a measly cost increase if 30gp. Pangaea now also posess the new stealthy and berserking Centaur cavalry, in both standard and holy variants. Both of these are stealthy and have a strategic move of 3 combined with woodland survival. This makes them excellent as a reactive force, as well as very easy to get to the frontlines. The usefullness of high strategic is more appearent in MP than in SP, since the AI isn't as adept at attacking from several directions as a human player. With the appropriate blessings the white Centaurs become very offensive units, their innate berserk will stack with the berserk bless ability for example, with nature 9 the white Centaurs will also recieve regeneration which is uncommonly beneficial to them due to their large amount of hitpoints. A berserking Centaur, wether white or brown, will also have very hefty attack and strength Ratings. If you find standard theme Pangaea weaker than dom 1 Pangaea I just think you need to switch tactics somewhat.
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Im very thankful for the changes to Pangaea. THank you thank you thank you. Just based on the descriptions Im kindof automatically obligated to play Pangaea and Man.
Im having alot of fun with it. ULMing Pangaea was something I was afraid was going to happen but the other themes make me feel that Ive not been forgotten. Especially boosting the sneak armies.
Still didnt go for some things I like but they can always be added by spell use. (note to other Pangaea players, some pangaea units make AMAZING assassins if you learn how to make that blood heart equipment)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 26th, 2003, 05:35 PM
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Corporal
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Join Date: Jan 2001
Location: Dallas, TX
Posts: 64
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Re: Pangean Musings
I can make Carrion Woods work well past mid-game - but it's hard. I'm having a lot of fun doing it so I don't care. Like Ermor you just don't buy any units that you will have maintain. But with a high dominon, you can reek all kids of havoc on other nations. Curn out those Carrion Lords every few turns and forget temples once your starting gold is gone (you won't get ANY more ever). My "normal" troops grumble about being unpiad - but my undead constructs don't mind at all.
Yo
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November 26th, 2003, 07:43 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Pangean Musings
This could be a good place to post my Carrion Woods specific Pretender...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
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November 26th, 2003, 08:44 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
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Re: Pangean Musings
about temple and gold... Perhaps it cames initially from a game balancing decision, but I dont find that logical that temple can only be paid in gold. Why a Soul Gate Ermor, or Carrion Wood Pangea should pay with gold the construction of a temple? That is completely antithematic, and even detrimental to the gameplay. Ermor or CW should be able to construct temple with another resources (gems being the simplest one to implement).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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November 26th, 2003, 10:21 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
Thanks: 0
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Re: Pangean Musings
Although I haven't done a full game with carrion woods, but rather just tried out different things for 20 turns or so, I still think that losing black centaurs very early and for good is a bit, I don't know, sad. I don't think it would be unbalancing to make them recruitable everywhere with fort and temple: how many times will you be able to afford those anyway? Yet it still makes their situation less terminal, and if somebody (a roleplayer like me, e.g.) would like to recruit another one sometimes later in the game, it would be possible to do.
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