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  #1  
Old November 28th, 2003, 02:49 AM

Chris Byler Chris Byler is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Saber Cherry:
quote:
Originally posted by HJ:
Air shield 20% is still useful for preventing friendly fire.
I bet +4 protection from Earth 9 is about as good at increasing arrow survivability (say, for arrow-weak Flags) as 45% air shield. Plus, it's useful in many other situations as well.
Doubtful. Protection gives increasing returns as you get higher. I don't think it would do much for practically-naked Flags. At most they might barely survive some hits that would otherwise kill them (and have a high chance of getting an affliction).

On the other hand, 45% air shield isn't very much - what level of air do you get that at?

I think Flags need to play to their strengths and get either Fire 9, or some blood, so they can do more damage in the limited time they have. Trying to improve their survivability is a lost cause.

KoC, on the other hand, will benefit a lot from Earth 9 (both the reinvig and the prot), while they don't really need air shield except against crossbows. And reinvigoration is always nice for priest-mages. Offensive blessings aren't bad, but not as good as helping them stay alive longer because they are so expensive.
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Old November 27th, 2003, 06:43 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Pocus:
I think you dont understand
the fear effect of death is generated for each sacred unit, and around him (depending of the potency). With a good number of blessed units, like flagellant, they could scare even very high morale units.
Oops, my bad. I though fear was only a graduated Death trait; I didn't realize level-9 death got both Life after Death AND additional fear.

Hmmm, wait, no. The greater fear is only for undeads. So, I still think the Death-9 bonus is weak compared to others, though the cumulative effects are nice.

[ November 27, 2003, 17:00: Message edited by: Saber Cherry ]
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Old November 27th, 2003, 06:59 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Chris Byler:
Doubtful. Protection gives increasing returns as you get higher. I don't think it would do much for practically-naked Flags...

On the other hand, 45% air shield isn't very much - what level of air do you get that at?
Air Shield 45% is Air 10, unimaginably high.

As for the naked flags... they have 9HP, protection 0. Shortbow arrows do 10 damage. So they have a 62.66% chance of dying from an arrow hit.

Chance of flagellant dying from a shortbow, according to bless effect:

No Bless: 62.66%
Air Shield 20% (Air 4): 50.13%
Air Shield 45% (Air 10): 34.46%
Protection 4 (Earth 9): 30.16%

Those come from the fourth chart here: http://www.shrapnelgames.com/cgi-bin...;f=74;t=000431

For no bless or air blessing, the arrow roll has to beat the flag's roll by at least -1 for a kill, but for Earth 9, the arrow has to beat the flag by at least +3.

For longbows and crossbows, Air 10 would be more valuable, of course. Regardless, since Earth 9 allows flags to survive numerous situations in which they would normally die (not just arrows) I like it better... not worthwhile, of course, I'd want fire and blood. But still better than air.
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Old November 27th, 2003, 07:38 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Saber Cherry:
Air Shield 45% is Air 10, unimaginably high.
Isn't it 80%?
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Old November 27th, 2003, 07:47 PM
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Default Re: Air vs Nature

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Saber Cherry:
Air Shield 45% is Air 10, unimaginably high.
Isn't it 80%?
Not according to DominionsX...

Just tested. Hey, what do you know! DominionsX is wrong, Air 10 gives Air Shield 80%. In that case, it is VERY valuable. Um, Nerfix?

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Old November 27th, 2003, 07:55 PM
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Default Re: Air vs Nature

Arg. I'll have to fix many things when i get to vacation...

Rigth now schoolwork is killing me...
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Old November 27th, 2003, 11:45 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Air vs Nature

Quote:
Originally posted by Pocus:
Aside that, I never actually played very far with blessing effects, too costly to my taste (320 points minimum I think).
So you think there are issues over having enough points to make bless effects work? This was the main concern I read before the demo came out and yet when I made a related point that if the luck scale returned to how it was in Dom1 this would strangle most bless effect races - some players couldn't even begin to get where I was coming from. Given your comment perhaps you agree that bless effects races are viable or non-viable dependant on points available not simply a bit different with 120-160 less points. I was suprised that experianced players disagreed - made me feel like I'm on another planet. Not an altogether bad feeling though as I have always enjoyed travel.

I'm looking forward to seeing a revised table of air bless effects which may make a big difference on wether or not I use them with races like the Van.

Cheers

Keir

[ November 28, 2003, 00:01: Message edited by: Keir Maxwell ]
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