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November 27th, 2003, 06:43 PM
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Major General
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Re: Air vs Nature
Quote:
Originally posted by Pocus:
I think you dont understand
the fear effect of death is generated for each sacred unit, and around him (depending of the potency). With a good number of blessed units, like flagellant, they could scare even very high morale units.
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Oops, my bad. I though fear was only a graduated Death trait; I didn't realize level-9 death got both Life after Death AND additional fear.
Hmmm, wait, no. The greater fear is only for undeads. So, I still think the Death-9 bonus is weak compared to others, though the cumulative effects are nice.
[ November 27, 2003, 17:00: Message edited by: Saber Cherry ]
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November 27th, 2003, 06:59 PM
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Re: Air vs Nature
Quote:
Originally posted by Chris Byler:
Doubtful. Protection gives increasing returns as you get higher. I don't think it would do much for practically-naked Flags...
On the other hand, 45% air shield isn't very much - what level of air do you get that at?
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Air Shield 45% is Air 10, unimaginably high.
As for the naked flags... they have 9HP, protection 0. Shortbow arrows do 10 damage. So they have a 62.66% chance of dying from an arrow hit.
Chance of flagellant dying from a shortbow, according to bless effect:
No Bless: 62.66%
Air Shield 20% (Air 4): 50.13%
Air Shield 45% (Air 10): 34.46%
Protection 4 (Earth 9): 30.16%
Those come from the fourth chart here: http://www.shrapnelgames.com/cgi-bin...;f=74;t=000431
For no bless or air blessing, the arrow roll has to beat the flag's roll by at least -1 for a kill, but for Earth 9, the arrow has to beat the flag by at least +3.
For longbows and crossbows, Air 10 would be more valuable, of course. Regardless, since Earth 9 allows flags to survive numerous situations in which they would normally die (not just arrows) I like it better... not worthwhile, of course, I'd want fire and blood. But still better than air.
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November 27th, 2003, 07:38 PM
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Re: Air vs Nature
Quote:
Originally posted by Saber Cherry:
Air Shield 45% is Air 10, unimaginably high.
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Isn't it 80%?
__________________
God does not play dice, He plays Dominions Albert von Ulm
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November 27th, 2003, 07:47 PM
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Major General
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Re: Air vs Nature
Quote:
Originally posted by Nagot Gick Fel:
quote: Originally posted by Saber Cherry:
Air Shield 45% is Air 10, unimaginably high.
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Isn't it 80%? Not according to DominionsX...
Just tested. Hey, what do you know! DominionsX is wrong, Air 10 gives Air Shield 80%. In that case, it is VERY valuable. Um, Nerfix?

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November 27th, 2003, 07:55 PM
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Lieutenant General
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Re: Air vs Nature
Arg. I'll have to fix many things when i get to vacation...
Rigth now schoolwork is killing me...
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"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
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November 27th, 2003, 11:45 PM
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Re: Air vs Nature
Quote:
Originally posted by Pocus:
Aside that, I never actually played very far with blessing effects, too costly to my taste (320 points minimum I think).
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So you think there are issues over having enough points to make bless effects work? This was the main concern I read before the demo came out and yet when I made a related point that if the luck scale returned to how it was in Dom1 this would strangle most bless effect races - some players couldn't even begin to get where I was coming from. Given your comment perhaps you agree that bless effects races are viable or non-viable dependant on points available not simply a bit different with 120-160 less points. I was suprised that experianced players disagreed - made me feel like I'm on another planet. Not an altogether bad feeling though as I have always enjoyed travel.
I'm looking forward to seeing a revised table of air bless effects which may make a big difference on wether or not I use them with races like the Van.
Cheers
Keir
[ November 28, 2003, 00:01: Message edited by: Keir Maxwell ]
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November 28th, 2003, 12:16 AM
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Major General
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Re: Air vs Nature
Revised Air table:
Air......Effect
4.........20% Air Shield
5.........30% Air Shield
6.........40% Air Shield
7.........50% Air Shield
8.........60% Air Shield
9.........70% Air Shield + 75% Shock Resist
10.......80% Air Shield + 75% Shock Resist
Pretty sweet at high levels, for archer races (or against archer races). Especially nice for IF Ulm, Marginon, and all races with holy mages that don't have Air magic. 10 is too expensive, though; I'd never go above 9.
-Cherry
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