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Old November 27th, 2003, 11:32 AM

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Default Re: Talk about this God....

If you don't take any Astral your immobile Fountain will never move.

It also will be no good for doing anything other than summoning and forging (which is fine).

With Misfortune don't try to cast any CrossBreeding, as it is affected by the Luck scale.

The only search sites you will get unless you are counting on Indies is Fire/Blood and 1random. You may want to adjust your magic path picks to at least have 3 in Fire (for Summoner Lions) or more.

In that kind of Drain enviroment (Drain 3) you will be looking at slow research, just so you know. Also your mages will fatigue what seems to be almost double normal. To countermand this you may want to at least get some Earth 4+ since it gives Blessed units Reinvigoration. Which the only one you have access too on your base mages is the spell Reinvigoration which requires 1 Blood slave per cast.

Those are the only real points I'd inform you of without saying "This is this, and this doesn't do this and that."

Please note the Path 9 special affect of Blood is "Death Curse" which means when one of your Lava Warriors die; the unit that dealt the finishing blow will be cursed (to my knowledge). Whether it is a supercombatant or a militia.

With the survivability of a Lava Warrior you may want to deploy them differently than you would otherwise.

[ November 27, 2003, 09:35: Message edited by: Zen ]
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Old November 27th, 2003, 01:01 PM

Keir Maxwell Keir Maxwell is offline
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Default Re: Talk about this God....

Quote:
Originally posted by cpbeller:

"The Blood of Magic"

Abyssia

Fountain of Blood (9 Blood, 2 in every other path EXCEPT for Astral, which has 0)

- Desert Sun Theme
- 40 Admin Castle (for building my mages mostly)
- Order 3
- Productivity 3
- Heat 3 (comes with Desert Sun of course)
- Death 3 (going to probably rely mostly on Demon summons)
- Misfortune (don't really need any heroes, don't want the upkeep due to death being so high, right? or do heroes not use upkeep?)
- Drain 3 (for the points, but, is this a good idea, since I am going to be relying on Blood Magic ALOT in the game?)

Dominion Str. 9
I like the name , dominon strength, theme, all the scales bar perhaps magic. However on the magic scale I would say that with an immobile pretender researching you will still do ok for quite along time. Remember you need construction 4 for sanguine dousing rods and construction also gives you the two contracts which are fun - nothing like selling your soul.

You may find the Fountain of Blood to be a tricky choice. My understanding is the ability to move is a bug that will be removed so you'll be staying in one place. Given the death scale I'm not sure you want to blood hunt in your home province early.

If you want to use the Fountain I would go for less paths and either higher magic level for the non-blood and/or a better magic scale. If you want Ice Devils (not great in a heat dominion - use them outside your dominion) water can be good and 9 gives your mages and Lava Warriors quickness while Earth 4 or better will provide reinvigoration to keep everyone going that much longer plus Father Illearth if you get that far. Earth 9 makes the Lava warriors really hard to kill - especially when they go berserk and get the extra prot that provides. Blood probably doesn't need to go too high unless you are really keen on blood hunting like mad mid game - which is worth experimenting with.

Let us know how it goes.

Have fun in the Abyss!

Keir

ps. I might have given the impression earlier that Lava Warriors plus bless effects arn't that good which is not the case - they are just not a great center piece to a race design. See the thread Zen started on air vs nature.

[ November 27, 2003, 11:07: Message edited by: Keir Maxwell ]
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Old November 28th, 2003, 02:40 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Talk about this God....

Quote:
Originally posted by Zen:
[QB] If you don't take any Astral your immobile Fountain will never move.
It will never move anyways now that immobile pretenders have been made truly immobile.
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