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January 17th, 2004, 05:23 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: AranMP game (renamed)
Turn is in. Sorry for the delay.
Could everyone in the game (other than Wendigo, obviously) send their email addresses to dgoatpcfastnetdotcom, so that I have them for diplo purposes? The game messaging system is, um... limited.
Thanks!
Rabe
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January 17th, 2004, 09:37 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: AranMP game (renamed)
To the League of Nations,
I hereby protest the violent activities on my border. Vanheim launched a massive assault on Abysia immediately adjacent to my great nation, disturbing my populace with cries of death by demon claws. The terrible noise was enough to wake the dead.
My scared citizens, completely without my knowledge or consent, banded together in small parties and took matters into their own hands. One of the rabble leaders, Angrod the Mound King, sent me this explanatory message:
Exalted (but democratically elected) First Citizen Dust of Doom,
Vanheim has launched a violent and bloody assault along our borders. Our children cannot sleep at night and they are scared. Will they attack us next? Why did Abysia fall so fast - will Vanheim sweep across them like a plague, grow powerful, and kill us too?
We cannot wait for backup or orders from the capitol. For our children, we shall band together, take back these war-torn territories, and bring them peace. We shall give them over to your just rule, to hold safely until delagations arrive from Abysia and Vanheim to assure us that there will be no more screams of violence in the night along our borders - and that their citizens will be spared any more pain of war.
My poor citizens - how they love me! As requested, I shall hold this new territory for safekeeping, until their previous owners can assure its people's safety. Please take your war elsewhere in the future. And... unfortunately... I seem to have lost contact with my concerned citizens after that letter, so... while I consider myself very much still at peace with all my neighbors (except vile, treacherous, inhuman squid-things)... I cannot guess what my independant, freedom loving citizens may do next.
-Dust of Doom
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January 17th, 2004, 11:31 PM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
Rabelais:
No need to apologize, the 'turnX, you are Last' post is just a remainder. All other players got it at some point or other, because there is always a Last player.
Cherry:
Most amusing! Do not underestimate the mighty Poldarn & his war host tho.
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January 18th, 2004, 08:49 PM
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Private
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Join Date: Sep 2003
Posts: 42
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Re: AranMP game (renamed)
Quote:
Originally posted by Saber Cherry:
Vanheim sweep across them like a plague, grow powerful, and kill us too?
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'like a plague' Exactly, listen to Angrod, cleaver fellow that, you should really pay attention to him.
Poldarn, soon former Lord of Abysia
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January 19th, 2004, 09:15 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: AranMP game (renamed)
You know, Rabe, there's a disturbingly large Ulmish army building up on my border. For somebody who just lost his precious heroine - to indies - this disturbs me, because one tactical error begets others. And invading me would certainly be a tactical error.
Unfortunately, it would seem that you have so many priests in that province that they are actually listed as a major component of the army. Should I assume that they are for defensive purposes?
Rabe, I am a very honest and trusting... um, being. I love my neighbors. But sometimes my citizens get suspicious of unusual border activity... and one thing they REALLY HATE is priests. Too darn preachy. Act all holier-than-thou, then smite you.
Anyway, if you could fill me in on your intentions... my citizens would be much more restful.
-Dust of Doom
P.S. An arrow struck one of my commanders from out of the blue. Having no flesh, it seems to have gone right through his ribcage, doing no damage! How funny! I wonder who it could have come from?
[ January 19, 2004, 07:23: Message edited by: Saber Cherry ]
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January 19th, 2004, 11:41 AM
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Sergeant
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Join Date: Sep 2003
Posts: 289
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Re: AranMP game (renamed)
That pesky Mound King survived? What a statistical weirdness, his like often goes down in one hit.
Your commander should have checked the arrowshaft (or his entrails) for Messages, something like 'We are watching you' written on a parchment.
Not that we would know anything, of course.
Elizabetta of Vanheim, Most Beloved Mother of the Vanir
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January 19th, 2004, 08:15 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
Thanks: 32
Thanked 1 Time in 1 Post
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Re: AranMP game (renamed)
Quote:
Originally posted by Saber Cherry:
You know, Rabe, there's a disturbingly large Ulmish army building up on my border. For somebody who just lost his precious heroine - to indies - this disturbs me, because one tactical error begets others. And invading me would certainly be a tactical error...
Unfortunately, it would seem that you have so many priests in that province that they are actually listed as a major component of the army. Should I assume that they are for defensive purposes?
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The loss of the unicorn wench is regrettable. I had some trinkets on her I hoped would keep her alive in extremis, but apparently my smiths overstated their efficacy... again. They will be chastened.
The priests are in fact intended defensively. Proof of concept, if you like. As of Last turn you has ~800 units tangent to my new castle, I just wanted to make clear how quickly they can be massed, if needed. Point taken?
They will disperse after they have dealt with the local effects of your odious influence.
Winds of freedom indeed.
Quote:
Rabe, I am a very honest and trusting... um, being. I love my neighbors. But sometimes my citizens get suspicious of unusual border activity... and one thing they REALLY HATE is priests. Too darn preachy. Act all holier-than-thou, then smite you.
Anyway, if you could fill me in on your intentions... my citizens would be much more restful.
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I have no intentions. Your citizens are, I agree, very much in need of a rest from their decidedly idiosyncratic state of arousal, but the time is not yet come.
I have not decided whether I am rescuing the illithids or the firefolk from their respective perils... new come to power as I am, I have not sorted out my friends from my interests.
P.S. An arrow struck one of my commanders from out of the blue. Having no flesh, it seems to have gone right through his ribcage, doing no damage! How funny! I wonder who it could have come from? [/QB][/quote]
You might check with someone else...perhaps with air sorcery at their disposal? The four elements are represented quite distinctly in our world, and air is not mine.
Rabe the Usurper
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