|
|
|
 |

December 1st, 2003, 10:17 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Re: Micromanaging armies and commanders
And if I were getting basically free troops (Son of Niefel winter wolves, Ermor undead masses, Mictlan slaves, "random event" militia) I might stick them way upfront to soak up the early missiles, spells, and lance attacks.
"Ave Caesar! Morituri te salutant!", shout those stuck in front. 
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

December 2nd, 2003, 05:12 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Micromanaging armies and commanders
Can you explain how that works? i try to edit the .map file but since computers are extremely un-cool, it downloads and opens as a text file except it adds a bunch of: (weird square things which don't seem to appear when pasted here)
and also makes it one long line of text. There is no spacing whatsoever when I download it. Could you change that extension to maybe .txt? maybe my computer wont download and do some ecrypting crap.
[ December 02, 2003, 03:16: Message edited by: Argitoth ]
|

December 2nd, 2003, 05:22 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Micromanaging armies and commanders
Actually all the map files are that way. Its a unix text file instead of a dos one. The best thing is to open it using WordPad instead of Notepad if you have windows. Resave it as a dos text file if you want to.
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units. I just added a couple of armies to 2 provinces but you can add as many armies as you want.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|

December 2nd, 2003, 05:24 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Micromanaging armies and commanders
Actually, could you talk to me in some messenger? I don't entirely know how to do what you are saying
AIM: Argitoth
ICQ: 169752168
MSN: Argitoth@hotmail.com
Yahoo: Argitoth
I also have IRC if you want to meet me in some channel.
[ December 02, 2003, 03:25: Message edited by: Argitoth ]
|

December 2nd, 2003, 05:42 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Micromanaging armies and commanders
Quote:
Originally posted by Gandalf Parker:
As to editing it... You need to get the AllView game from the SunRay site to get the numbers for the units.
|
Where would that website be?
|

December 2nd, 2003, 05:44 AM
|
|
Re: Micromanaging armies and commanders
|

December 2nd, 2003, 06:00 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Micromanaging armies and commanders
This website is pretty cool, but where is the list of units and their code number thing?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|