Re: What is the formula for shield blocking projectiles?
Quote:
Originally posted by Elmo:
quote:Originally posted by Saber Cherry: Yeah! Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap
When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance. You've got a 65.5% chance of winning this fight even without a +3 shiled!"? Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring...
Re: What is the formula for shield blocking projectiles?
Quote:
Originally posted by PDF: Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring...
When adding an open ended 2d6 to many of the numbers it introduces enough randomness that you're guessing at the results anyway.
PS - Apologies to Joonie73 for hijacking this thread. I'll bow out now.
[ December 03, 2003, 17:55: Message edited by: Elmo ]