>But Man is special as it lacks good shock infantry bar Wardens,
If I need shock value from Man I go with Knights.
>in Doms 1 Wardens died in droves to crossbow fire, luckily your Crones could negate this weakness easily with Storm or the staff of the same name. An air-9 Virtue is as close as you can get to what you had then, with the added benefit that you can now play Wardens and LBs in the same army
I have never had trouble with missiles and my wardens or tower guard. I always have my own longbow firing at enemy archers. It's enough to get me through without missile protection.
Storms was used to protect MAGES, not troops. When storms was up it would keep flyers from jumping the mages, and would prevent archers from picking them off. In dom2 storms has the same flyer stopping effect and we can no longer target mages with archers... so the use of storms really hasn't changed. Plus the staff o' storms is back to cons-4. I'm going to be holding one in every battle I can.
>in Doms 1 Wardens where "naturally" immune to lightning once you had Enchantment 4, thanks to Crones again. Thunder Ward is nerfed now, but again an air-9 Virtue is as close as what you had then.
I never had a problem using orb lightning around my wardens, and I would never use wrathful skies unless I had 100% protection, so nothings changed.
>You can't always rely on LBs with a thin screen of Tower Guards to do the job, or soon someone will pick a Staff of Storms and use Mist to make the life of your bowmen miserable.
I don't use a thin screen. They are the bulk of my army with the exception of the first few turns.
>Also, what about sneaking Wardens in enemy territory,
I don't.
They are too expensive to use for such work, plus they get caught sometimes (unacceptable).
When I "sneak attack" as Man is is by:
1- Call of the Wild
2- Call of the Wind
3- Faery Trod (in dom2)
4- Crones (Cloud Trapeze, then summoning air elementals)
5- A flying or teleporting pretender
My infantry is back with the army... where it belongs.
>I think we'll agree that the nerfed Storm (and to a lesser extent the nerfed Thunder Ward) makes HI a bit less attractive than they were in Doms 1.
Both HI and Storms... still good.
>Gee, forget it, I guess you'll tell me you aren't using EGs anymore because of their cost and the lack of D1-like Storm, and the new legionaries are better?
I have actually started to like the "Principe" troops that Pythum now has. But it has nothing to do with Storms.
>Early you're likely to meet lots of independents with missile backup, including LI with javelins. Just the kind of indeps a small army of air-shielded Wardens adn LBs would shred to bits. OTOH with a fire-9 dragon you'll have to rely on Tower Guards with much larger numbers of LBs to do the same job, or accept Warden losses. With 3/turn only (because of the dragon's low dominion) you could as well forget building Wardens for some time.
You should pratice with a fire-9 dragon. They need no support at all. It speeds up the province grabbing tremendously. Just learn what provinces to avoid.
>or is Arrow Fend good enough to more than negate Wind Guide?
Arrow Fend is great, and replaces much of the bless efffect you are pushing for (air shield 80).